social.zune.net Bioshock 2: Art of the Game part 4 of 5 with rest of episodes exclusively on Xbox Live and on Zune. Search for Art of The Game in the Zune Gamer TV section on Xbox Live to download the full series! BioShock 2: Animation Supervisor (Art Of The Game Part 4 of 5) S03E04 In the fourth episode of the five-part Art of the Game series about the making of BioShock 2, 2K Marin animation supervisor Jeff Weir explains how his hybrid role oversaw character development from concept art to final animation. See how the tortured form of the new Big Sister enemy class draws her unique look and movement from inspirations like the marriage of ballet and paraplegia. One of the key objectives in this much anticipated sequel was to create character empathy and Jeff explains exactly how they execute this. —————————————— Follow Machinima on Twitter! Machinima twitter.com Inside Gaming twitter.com Machinima Respawn twitter.com Machinima Entertainment, Technology, Culture twitter.com FOR MORE MACHINIMA, GO TO: www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com TAGS: yt:quality=high Bioshock 2 Bio Shock 2 Shock Irrational Games 2K UPC 710425315510 MPN 39553 splicers big sister Art of the Game AotG animation supervisor Jeff Weir jef wier
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