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NVIDIA Personal GeForce 3D Vision Active Shutter Glasses

29 Aug

Executive Producer, Al Caudullo, met up with Stephan from NVIDIA at the Dimension 3 Forum in Pantip, France to discuss the newest in products from NVIDIA. They are the first company to bring 3D into the home. The NVIDIA Personal GeForce 3D Vision Active Shutter Glasses bring 3D into your home and are affortable for anyone to have access too. They provide viewing of an active Stereoscopic gaming or video as long as you have a GeForce 3D Vision-Ready display device and a GeForce 8 Series or higher GPU. The NVIDIA Personal GeForce 3D Vision Active Shutter Glasses charge via USB connection and can last for over forty hours after a two-hour charge. The glasses provide a wireless 3D viewing experience of up to 15 feet via infrared communication and multiple users can use the same IR receiver for a multi-user experience. You need a GeForce 8 Series or above (GeForce 9 Series or GeForce GTX 200 Series) Graphic Processor Unit (GPU) to use GeForce 3D Vision. To view the minimum system requirements for NVIDIA 3D Vision and to see a list of supported display devices visit here (www.nvidia.com To see if your computer can run NVIDIA GeForce 3D Vision visit here (www.nvidia.com to test your computer. For more information about the NVIDIA Personal GeForce 3D Vision Active Shutter Glasses or other NVIDIA software, products, technology, or to download drivers visit: www.nvidia.com Executive Producer, Al Caudullo, from http covers the Dimension 3 Forum for ExploreWorldTV.com and brought to

The God of War® franchise has set the bar for the action-adventure genre, selling over 11 million units worldwide and receiving various awards, while enjoying critical acclaim from the videogame industry’s top media. This began in 2005 when Sony Computer Entertainment America’s (SCEA) Santa Monica Studio introduced God of War, a game that won over a dozen ‘Game of the Year Awards.’ Then in 2007, the award-winning development team introduced God of War II, the second chapter of this sprawling odyssey, followed by God of War III in 2010, the franchise’s first title designed for the PlayStation®3 (PS3™) system and one that sold over 1 million copies in its first week of release last March. In 2008, the adventure moved to the PSP® (PlayStation®Portable) system with God of War ®: Chains of Olympus, a game that is currently the highest rated PSP title of all-time on MetaCritic.com with a score of 91. Developed by Ready At Dawn Studios, in collaboration with SCEA’s Santa Monica team, Chains of Olympus has been praised by fans and critics alike as one of the best portable gaming experiences to date. The same creative team then continued that excellence with God of War®: Ghost of Sparta for the PSP and PSPgo systems, detailing a journey that takes place after the conclusion of God of War, telling the story of Spartan warrior Kratos’ ascension to power as the new God of War. Combining intense action, a fresh storyline, stunning graphics, and depths of scale never-before-seen on the
Video Rating: 5 / 5

 
 

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