RSS
 

Posts Tagged ‘AVATAR’

Avatar

14 Jul

My last head shot had been getting a little long in the tooth. So on a whim the other day, I redid it.

Gotta keep things fresh, I always say. So I try to redo my head shot every seven years, whether it needs it or not.

As photographers, we only get to see one side of the equation—and that does not involve looking down the barrel of the gun, either. So being on the receiving end is always a learning experience. Even more so when you are on the shooting and receiving end.

Read more »
Strobist

 
Comments Off on Avatar

Posted in Photography

 

3-D special: Avatar review, Tony Hawk and Dante’s Inferno

30 Oct

Game On goes 3D with James Cameron’s Avatar, Johnny argues with Tony Hawk and we drag you to the pits of hell. Follow us on twitter at twitter.com
Video Rating: 4 / 5

www.iwaggle3d.com After a few months of jealous peeking from behind the waggling shoulders of Kinect users, the PS3 community can finally enjoy the latest synesthetic shooter experience from the creator of Rez, with PlayStation Move and (for the lucky ones) in stereoscopic 3D. Wonder how it turned out? Hit play to find out! As usual, the following analysis describes how the PlayStation Move controls work, but does also provide a comparison with those of the original Kinect release. ———- – Subscribe to iWaggle3D www.youtube.com – Follow iWaggle3D on Twitter : twitter.com – Join iWaggle3D on Facebook : www.facebook.com
Video Rating: 4 / 5

 
Comments Off on 3-D special: Avatar review, Tony Hawk and Dante’s Inferno

Posted in 3D Videos

 

How Avatar Should Have Ended – Behind The Scenes

26 Oct

From the HISHE Archives: This was my first Sketch of a Navi after we had decided to make the Avatar HISHE. This character is actually not even in the final short because it was created from thin air. Sort of practice, if you will. After seeing the movie several times and looking up tons more reference material, the characters were changed to look more like the ones of the film (tried to anyway) Hope you enjoy the screen capture vids and the tiny insight into the drawing side of HISHE. Don’t forget to give us some love by subscribing and hitting that like button! Leave a comment and let us know what you think! Be on the look out for new content every THURSDAY! Come back for behind the scenes, deleted clips, and more. Leave us a comment and spread the love by subscribing to our channel and/or give us a ‘thumbs up’! For more, go to www.howitshouldhaveended.com

 
Comments Off on How Avatar Should Have Ended – Behind The Scenes

Posted in Animation Videos

 

Avatar – part 2 of 2

26 Oct

Robin Hollander from Weta Digital talks us through their use of Nuke and Ocula on Avatar at NAB 2010. Avatar © 2009 Fox. All rights reserved.

Please read the Description Box/Info Box. .: Info about this Video :. Game Title: Project DIVA Dreamy Theater 2nd Platform: PlayStation 3 Developer: Sega Publisher: Sega Genre(s): Rhythm game Mode(s): Single-player Project DIVA is a rhythm game created by Sega and Crypton Future Media for the PlayStation Portable featuring the virtual-diva vocaloid Hatsune Miku. The gameplay is based on pressing buttons on the controller when floating gray button icons appear on top of the colored button icons. Project DIVA Dreamy Theater 2nd is an add-on of the sequel, Project Diva 2nd and now supported stereoscopic 3D display. Hatsune Miku (????) is a singing synthesizer application with a female persona, developed by Crypton Future Media. It uses Yamaha Corporation’s Vocaloid 2 synthesizing technology. The name of the character comes from a fusion of the Japanese for first (? hatsu), sound (? ne) and future (Miku (??) sounds like a nanori reading of future, ??, normally read as “mirai”), referring to her position as the first of Crypton’s “Character Vocal Series”. She was the second Vocaloid to be sold using the Vocaloid 2 engine and the first Japanese Vocaloid to use the Japanese version of the Vocaloid 2 engine. Her voice is sampled from Japanese voice actress, Saki Fujita. Hatsune Miku has performed onstage as a projection. [M = Modules] :: Song Titel :: Japanese: Just Be Friends Romaji: Just Be Friends English: Just Be Friends
Video Rating: 4 / 5

 
Comments Off on Avatar – part 2 of 2

Posted in 3D Videos

 

Avatar – How It Should Have Ended

21 Oct

Although James Cameron’s Avatar was amazing, Jake Sully did forget to mention one important thing; his whole reason for being there. Hot blue girlfriend = forgotten diplomacy. 🙂 Get your HISHE shirts now: howitshouldhaveended.spreadshirt.com Check out our website for cool extras: www.howitshouldhaveended.com

 
Comments Off on Avatar – How It Should Have Ended

Posted in Animation Videos

 

Avatar

01 Aug

James Cameron left one bit out of this blockbuster… why was Jake there all along?? I see you! This is How It Should Have Ended. The way we think your favourite films should have ended! Visit mnc.tv for more endings. Daniel Baxter Tina Alexander

 

Photoshop Tutorial: Na´vi AVATAR

16 Oct

Its that Tutorial i show you how you can turn your face into an Avatar. Its not the best but a start for the Na´vi! Pic its myself! Software: Photoshop CS4 Recorded using Camstudio 6 PC Windows XP

 

Avatar – XD 3D – Screenshots Promo

18 May

Here are some live action screen shots from a clip from Avatar in XD 3D, the worlds premier 3D conversion format, bettered only by the 3D original. Put these bold claims to the test, turn off the lights, watch with red-blue 3D glasses in HD fullscreen, and move back. I took a whole day to do the 3D video clip, it is spectacular beyond belief on an HDTV @1080p, due to copyright all I can show is this promo screenshot video…enjoy it…I certainly did. If the studio is looking for a 3D release of Avatar that works in anaglyph on a normal HDTV…this is it….it would be my pleasure 🙂
Video Rating: 4 / 5

 
2 Comments

Posted in 3D Videos

 

Avatar Days – Full 1080p HD (World of Warcraft Machinima)

01 Oct

www.youtube.com Click above to watch Patrick Jeans “Pixels” Avatar Days – Full 1080p HD (World of Warcraft Machinima) This is short film directed by Gavin Kelly ( www.piranhabar.ie ) I worked on a while ago called “Avatar Days”. What makes this one special is the fact that it was filmed, vfx’ed and comped all in just 4 days. It was made as part of the “4 day Film” catagory in the Darklight Film Festival. It follows 4 MMORPG players taking about their online persona’s. As they tell their stories we see them go about their everyday lives against the mundane backdrop of city life…but as their Avatars. There was a team of people on this with director Gavin Kelly leading the troupe. I worked on the 3d characters along with John O’ Connell and Will Sharkey. John O’ Connell was 3D Lead. CREDITS Directed by Gavin Kelly Produced by David Burke Production manager Marc Long Director Of Photography Fergal O’ Hanlon Editors Paul Giles, Damien O’ Connell 3D Animation Lead John O’ Connell 3D Animation Will Sharkey, Cormac Kelly RED Camera Kindly Supplied by “The Production Depot” Music by Steve Lynch at StellarSound Digital Transfer Technial Assistant Cathal McHugh Compositing Arron Ingles, Declan MacErlane Ex Piranhabarian Fabricio Lima features as a World of Warcraft obsessed interviewee on this one also! Work completed at Piranhabar. www.piranhabar.ie For more bits I worked on check out www.rightpsyche.com
Video Rating: 4 / 5

 

Avatar Days – HD

17 Aug

This is short film directed by Gavin Kelly ( www.piranhabar.ie ) we worked on a while ago called “Avatar Days”. What makes this one special is the fact that it was filmed, vfx’ed and comped all in just 4 days. It was made as part of the “4 day Film” catagory in the Darklight Film Festival. It follows 4 MMORPG players taking about their online persona’s. As they tell their stories we see them go about their everyday lives against the mundane backdrop of city life…but as their Avatars. There was a team of people on this with director Gavin Kelly leading the troupe. I worked on the 3d characters along with John O’ Connell and Will Sharkey. John O’ Connell was 3D Lead. CREDITS Directed by Gavin Kelly Produced by David Burke Production manager Marc Long Director Of Photography Fergal O’ Hanlon Editors Paul Giles, Damien O’ Connell 3D Animation Lead John O’ Connell 3D Animation Will Sharkey, Cormac Kelly RED Camera Kindly Supplied by “The Production Depot” Music by Steve Lynch at StellarSound Digital Transfer Technial Assistant Cathal McHugh Compositing Arron Ingles, Declan MacErlane Ex Piranhabarian Fabricio Lima features as a World of Warcraft obsessed interviewee on this one also! Work completed at Piranhabar. www.piranhabar.ie For more bits I worked on check out www.rightpsyche.com
Video Rating: 4 / 5