RSS
 

Posts Tagged ‘tested’

The iPhone 8 Plus is the best smartphone camera DxOMark has ever tested

23 Sep
Photo: Apple

Apple fans who were hopeful the iPhone 8/Plus would represent a big step up in camera quality over the already-respectable iPhone 7/Plus have something to celebrate. DxOMark just released the results of its iPhone 8 and 8 Plus tests, and the new Apple smartphones represents a significant improvement over the previous versions.

In fact, the iPhone 8 Plus is now the best smartphone camera DxOMark has ever tested, and the iPhone 8 comes in a close second, pushing the Google Pixel down from the top stop into the #3 position.

You can read full iPhone 8 and iPhone 8 Plus reviews by clicking on the respective links, but the conclusion from DxOMark’s review of the Plus just about tells you all you need to know:

Overall, the Apple iPhone 8 Plus is an excellent choice for the needs of nearly every smartphone photographer. It features outstanding image quality, zoom for those needing to get closer to their subjects, and an industry-leading Portrait mode for artistic efforts. It is at the top of our scoring charts in nearly every category — and in particular, its advanced software allows it to do an amazing job of capturing high-dynamic range scenes and images in which it can recognize faces.

‘Nuff said? Now we wait to see how much better (or not) the iPhone X is… and what Google’s response will be when the company reveals its new smartphone on October 4th.

Articles: Digital Photography Review (dpreview.com)

 
Comments Off on The iPhone 8 Plus is the best smartphone camera DxOMark has ever tested

Posted in Uncategorized

 

Serious resolution: Phase One XF with IQ3 100MP back tested

03 Oct

Phase One XF with IQ3 100MP back tested

Phase One has enjoyed two significant updates since we last tested the company’s medium format offering: the 645DF+ body has been replaced by the more modern XF, and the IQ2 series of backs has been replaced by the updated IQ3 series. Added to that, Phase One has introduced a 100MP sensor to the IQ3 range. The new 100MP sensor is of the 54 x 40mm format, so somewhat larger than the previous 50MP 44 x33mm sensor. What is also significant is that it is a CMOS sensor and comes with all the flexibility that technology brings to these big and bulky cameras.

Phase One says that it has developed the sensor alongside Sony, and that a new design has introduced a range of benefits, including helping to increase the ISO range that can be offered, improving color accuracy and boosting dynamic range.

When I spoke to Lau Nørgaard, the head of R&D at Phase One, and asked him whether anyone needs 100MP he replied that the obvious customer base was anyone who needs to make big prints that will be inspected close-up.

Less obvious perhaps are the workflow advantages such resolution brings. He cited an example of someone photographing a car and then having to shoot all the details individually. With a 100MP back you shoot the whole car once and cut out all the detail shots from that image. Online clothing retailers like to provide roll-over enlargements of garments that show the texture of the fabric, and this back is ideal for that  – the weave of the finest fabric can be shown even from a full length shot that includes three or four models. The resolution also presents less of a risk of aliasing. Museums, galleries and aerial surveyors are obvious customers, as they need the detail, but Lau also explained that images of anything from this back will benefit from the pixel count even when downscaled – noise is reduced, and the superior color and tonal information is retained.

The new XF body

The Phase One XF is a 645-style medium format SLR body that’s designed to accept digital backs, with the company encouraging photographers to use its IQ1 and IQ3 series backs with resolutions of 40, 50, 60, 80 and 100 million pixels. Phase One has given its body a complete make-over and while it remains much the same basic form factor as the previous model, it is now much less mechanical and clunky, and features a number of dramatic improvements.

Key new features Phase One XF:

  • Shutter and mirror dampening
  • Electronic first curtain
  • Touch screen top plate display
  • Improved integration with the IQ3 backs
  • New handling layout
  • Metering in camera rather than in prism
  • Accepts waistlevel finder
  • Seismograph built-in
  • Separate battery from back – but can power share
  • Built-in wireless flash sync via Profoto Air Sync

There are so many really key improvements to this body that it is hard to know where to start. The experience of using the XF is dramatically different to using the 645DF+, which is why I think Phase One has given it a completely different name instead of making it a ‘Mark II’ or ‘X’.

Let’s start with the new shutter and mirror mechanism. The mirror action is still more violent than you’d encounter with a 35mm-style DSLR but the impact created when it flips up and down is a good deal reduced compared to the previous model. The shutter action is also much smoother, so when the shutter is tripped the whole operation is quieter. In the previous camera the mirror and the shutter were connected in the same mechanical set-up, but now the two operate as individual units – so in mirror-up mode the shutter can re-cock itself without the mirror having to flip back and forth.

Phase One has introduced a seismograph to the body that measures the amount the camera is vibrating, and displays the results as a moving graph on the top plate display. This helps to ensure the user trips the shutter when the camera is at its steadiest, and the incorporation of ‘vibration delay’ allows the camera to trip itself automatically when internal vibrations have died down. 

Further help towards reducing vibration comes in the form of an electronic first curtain mode that works when the mirror is already up – similar to that used in DSLRs like the Nikon D810. Phase One’s Lau Nørgaard told me that the company’s engineers studied the acceleration and rate of travel of the second curtain and mirrored that with the read-out progress of the electronic first curtain to ensure that the whole frame would be evenly exposed.

The new handling arrangements also make this a significantly easier camera to use, with a touch screen on the top plate that provides direct access to the shooting and exposure modes. Three dials controls shutter speed, aperture and ISO, while a mini-menu is controlled via a pair of Leica-style long silver buttons. In short, pretty much anything that you’ll need to access quickly and regularly has a short and direct path from the right-hand grip.

In the 645DF+ metering was handled through the prism of the camera, but in the XF it has moved to the body to allow exposure reading when using the new waist-level finder. There is an additional flash sync socket on the IQ3 backs for when the waist-level finder is in use, as the main one is on the prism head.

The XF body is light years ahead of the 645DF+, and a good deal more advanced than the Hasselblad H5D series cameras. It feels very modern for a medium format DSLR, and is so much easier to use and navigate as a consequence of the mass of new features.

Articles: Digital Photography Review (dpreview.com)

 
Comments Off on Serious resolution: Phase One XF with IQ3 100MP back tested

Posted in Uncategorized

 

You’ve got mail: Five photo postcard apps tested

04 Jul

In this age of sharing images via email, social media and text messages, one form of photo communication has sadly been left behind. It is something we all used to look forward to getting from anyone who was traveling. I’m speaking of the humble postcard.

Be it a trip as mundane as a work conference in Kansas City or as exotic as a trek through the Amazon rainforest, getting a postcard in the mail was something that we all looked forward to from friends and family. Even today, if I want to make my grandmother happy, sending even the cheesiest of postcards will bring a smile and a thank you. Perhaps more surprisingly, my kids go completely nuts when someone sends them a postcard. At 6 and 8, they both already have email addresses, but the postcards all go right up on the wall above their beds.

But what if we could merge the old-school and the new-school? What if, instead of relying on the spinning metal rack of cards at a roadside diner or airport giftshop, you could easily send a postcard of an image you took yourself? Through the magic of smartphone apps, doing so is far easier than you might expect.

Putting them to the test

I tried out five different postcard apps on an iPhone 5s: Touchnote, Postcard, Ink, Postagram and Snapshot Postcard. All of the apps are free and charge only for sending cards. I sent myself three postcards from each app using the same three images. One of the images was taken with a DSLR and another with a Micro Four Thirds camera, then transferred to my iPhone. The third image was a photo taken with the iPhone’s rear-facing camera. The data regarding pricing was reported by the app companies themselves. I did my best to make it clear what the costs would be for both US and International users. If the company reported specific non-US pricing, it is listed. But if they did not, pricing will be in whatever your local exchange rate is from USD.

Touchnote
www.touchnote.com

Cost: $ 2.99/£2.99/€2.99
Usable worldwide: Yes
Cardstock: 110 lb glossy
Android/iOS: Both
Additional products: Greeting cards

As with all of these apps, Touchnote has iOS and Android versions. What is unique is that it also has a web interface so you can order while at your desk. This is actually surprisingly handy if you intend to send non-phone images regularly. Full-bleed, white border, square or 1-6 multi image layouts are available. Images can be cropped, zoomed and rotated within the app. In addition to traditional messages on the back of the postcard, Touchnote allows you to add up to a 33 character caption on the front side as well. There is a confirmation email after you send a card and you can see (as well as copy for future use) all of your past sent cards in a nice timeline view.

Postcard by PrintMe
www.printmeapp.com/card

Cost: $ 2.99/£1.79/€2.49
Usable worldwide: Yes
Cardstock: 300 gr/qm (aprox 110 lb) luster
Android/iOS: Both
Additional products: Greeting cards, photo books, calendars

Postcard by PrintMe aims to be more of a ‘photo products’ app than the others in this article. That said, its postcard options are plenty strong on their own. Full-bleed, white border, and multi-image layouts are available, as well as many ‘occasion/holiday’ designs. The image can be zoomed and cropped, but not rotated.

Rare in these apps is Postcard’s ability to change the font for your message on the back. Sadly, there is no drop-down list, you just have to keep pressing the ‘font’ button over and over. Still, it is one of the only apps that give you any font option at all. Much cooler is the ‘signature’ box option which allows you to sign your name on-screen and have it print on the card. Finally, though I did not test it, Postcard offers the option to pick up folded greeting cards, but not postcards, next-day at Walgreens locations.

Postagram
www.sincerely.com/postagram

Cost: $ 0.99 domestic $ 1.99 international
Usable worldwide: Yes
Cardstock: 12 pt (approx 92 lb) with thick glossy laminate
Android/iOS: Both
Additional products: None

Looking to differentiate itself from the other apps out there, Postagram is unique both because it is designed around a, presumably, Instagram-inspired square image layout, and also because that square image comes pre-perforated and ready to pop out in a sort of trading-card style. Your message is printed on both the back of the image ‘card’ and on the front side as well. In a nice touch, you can choose a secondary 0.75 inch x 0.75 inch ‘avatar’ style secondary image to appear in the corner. Which is neat for including an image of yourself along with your landscape image from a trip somewhere, for example. Currently the non-image area of the Postagram cards are black. However, an upcoming app update will offer more colorful options.

Both Ink (described below) and Postagram are from the same company, so if you have set up an account on one, it will work on the other. They apps are also virtually identical in design and features, with the few small differences owing mostly to the differing focus of each product. There are some basic Instagram-style image filters available as well as the ability to zoom and crop. Rotating your image does not seem to be an option. To make sending multiple cards faster, you can copy a past card and update the address/message. There is a clever payment option that allows you to take a photo of your credit card instead of entering in the numbers manually. Both apps are very good with order-received/card-sent confirmations. I will say that unless you turn them off, they are both a little heavy on the marketing notifications (‘It’s a week until Mother’s Day!’ etc).

Ink
www.sincerely.com/ink

Cost: $ 1.99 within the USA, $ 2.99 International, $ 2.99 extra for “Premium” option
Usable worldwide: Yes
Cardstock: 12 pt (approx 92 lb) with thick glossy laminate, Premium cards are 120lb with eggshell finish
Android/iOS: Both
Additional products: None

Ink is designed as more of a greeting-card style postcard app, with many pre-formatted designs for various holidays and occasions that you can add your image to. But they also offer standard postcard options as well as full-bleed, white border or multi-image layouts. Ink postcards are the largest of any tested here, at 5×7 (vs roughly 4×6 for the others). They also offer an upgraded “Premium” card that is printed on heavier matte cardstock and comes in an embossed envelope with a real stamp.

SnapShot Postcard
www.snapshotpostcard.com

Cost: $ 1.99 domestic $ 2.99 international (first card is free from anywhere)
Usable worldwide:  Yes
Cardstock: 110 lb glossy
Android/iOS: Both
Additional products: None (though they do have a greeting card app, SnapShot Greeting Card, as well)

SnapShot Postcard is the only one of the apps that offers a quick ‘getting started’ video as part of its signup flow. While none of these apps are what I would call confusing for anyone who is used to mobile apps, a quick video walkthrough is pretty handy for those who aren’t as tech savvy. Another area where SnapShot Postcard is ahead of the others is that you can send your first card free. Trying a product before you buy is always a nice thing. While user interface is not particularly fancy, all the basics are there in the app. You can set a return address, place a caption on the front, and crop/zoom/rotate (with a handy ‘shake to reset’ function). You can choose borders or full bleed for your images. The borders are fairly cheesy and there isn’t any ‘white’ border option, so full-bleed is going to be your best bet. You are asked if you would like to send the same card again to a different address, handy for vacation or family photos where you might send the same card to many people. There is a nice order history, but you cannot copy old cards. 

Articles: Digital Photography Review (dpreview.com)

 
Comments Off on You’ve got mail: Five photo postcard apps tested

Posted in Uncategorized

 

Canon catching up? Canon EOS-1D X II tested in our studio

04 May

Announced back in February, the Canon EOS-1D X Mark II has at long last made its way through our door. We’re just itching to get it out and put its 20.2MP sensor and 14 fps burst rate to work shooting some fast action to see what its AF system can do, but first we put it through our slate of studio image quality tests.

Like the EOS 80D there’s a big improvement in the camera’s dynamic range. Canon’s move to a design using on-chip analog-to-digital conversion allows less noise is added before the signal is converted into digital values, meaning it’s easier to distinguish between captured information and background noise. In turn, this means more malleable Raw files with more useful information available when you try to process them.

In our standard studio tests, the findings were slightly less positive. The JPEG engine seems to use the same sharpening parameters as the 50MP EOS 5DS R, which ends up being rather heavy-handed when applied to 20MP levels of detail capture. High ISO performance, once a Canon strength, drops a little behind its better rivals.

Raw Dynamic Range

Exposure Latitude

In this test we look to see how tolerant of pushing exposure the EOS-1D X II’s Raw files are. We’ve done this by exposing our scene with increasingly lower exposures, then pushed them back to the correct brightness using Adobe Camera Raw. Examining what happens in the shadows allows you to assess the exposure latitude (essentially the dynamic range) of the Raw files.

Because the changes in this test noise are primarily caused by shot noise and this is mainly determined by the amount of light the camera has had access to, the results are only directly comparable between cameras of the same sensor size. However, this will also be the case in real-world shooting if you’re limited by what shutter speed you can keep steady, so this test gives you an idea of the amount of processing latitude different formats give.

$ (document).ready(function() { ImageComparisonWidget({“containerId”:”reviewImageComparisonWidget-49568559″,”widgetId”:351,”initialStateId”:2428}) })

The Canon EOS-1D X Mark II shows very similar amounts of noise to the excellent sensor in the Sony a7R II up until a 3EV push, with the Canon dropping behind after a 4EV push. It’s a similar story against the likes of the Nikon D750$ (document).ready(function() { $ (“#imageComparisonLink2429”).click(function() { ImageComparisonWidgetLink(2429); }); }) or D810$ (document).ready(function() { $ (“#imageComparisonLink2430”).click(function() { ImageComparisonWidgetLink(2430); }); }). This means that the darker shadows in a processed image would be slightly cleaner in images from these cameras, after contrast adjustments or a less extreme push.

However, this performance is noticeably better than the Canon EOS 5DS R$ (document).ready(function() { $ (“#imageComparisonLink2432”).click(function() { ImageComparisonWidgetLink(2432); }); }) and, significantly, better than the 1D X II’s most direct rival: the Nikon D5$ (document).ready(function() { $ (“#imageComparisonLink2433”).click(function() { ImageComparisonWidgetLink(2433); }); }).

ISO Invariance

A camera with a very low noise floor is able to capture a large amount of dynamic range, since it add very little noise to the detail captured in the shadow regions of the image. This has an interesting implication: it minimizes the need to amplify the sensor’s signal in order to keep it above that noise floor (which is what ISO amplification conventionally does). This provides an alternate way of working in situations that would traditionally demand higher ISO settings.

Here we’ve done something that may seem counter-intuitive: we’ve used the same aperture and shutter speed at different ISO settings to see how much difference there is between shooting at a particular ISO setting (and using hardware amplification) vs. digitally correcting the brightness, later. This has the advantage that all the shots should exhibit the same shot noise and any differences must have been contributed by the camera’s circuitry.

$ (document).ready(function() { ImageComparisonWidget({“containerId”:”reviewImageComparisonWidget-36973092″,”widgetId”:349,”initialStateId”:null}) })

You can see the EOS-1D X II’s full results here. As you may have inferred from the Exposure Latitude tests, the EOS-1D X II isn’t entirely ISO invariant – the camera is adding enough downstream read noise such that you can’t use a lower-than-normal ISO and selectively brighten the image later – to protect highlight information – without some noise cost.

To put this in perspective, though, the camera’s files appear much more flexible than those of the Canon EOS 5DS R$ (document).ready(function() { $ (“#imageComparisonLink2434”).click(function() { ImageComparisonWidgetLink(2434); }); }), which itself was a big step forward from the EOS 5D Mark III$ (document).ready(function() { $ (“#imageComparisonLink2435”).click(function() { ImageComparisonWidgetLink(2435); }); }). So, while they’re not a match for the likes of the Nikon D750$ (document).ready(function() { $ (“#imageComparisonLink2436”).click(function() { ImageComparisonWidgetLink(2436); }); }) or the latest Sony sensors, the 1D X II is a step forward for Canon, and performs better than the Nikon D5$ (document).ready(function() { $ (“#imageComparisonLink2437”).click(function() { ImageComparisonWidgetLink(2437); }); }) in this regard. In fact this test slightly under-represents the Canon’s performance, since the D5’s ISO 6400 result is better to start off with: to start off ahead but then fall behind the Canon, the Nikon must be adding more noise at low ISOs.

Articles: Digital Photography Review (dpreview.com)

 
Comments Off on Canon catching up? Canon EOS-1D X II tested in our studio

Posted in Uncategorized

 

Tried and Tested Tips for Photographing Kids

07 Aug

Why are kids so seemingly magical to adults? What is it about those young, wild, expressions in photographs that makes us love them so much? It’s their honesty and unwavering outlook on life.

Kids show their emotions freely, and share their feelings with genuine truthful expressions that we love to see. Whether they are excited or frustrated, they are always being honest and letting their personalities shine as they push their limits of learning in any new experience.

Tips-Photography-Kids-45

Though it’s something we witness in all children most the time, it is rare to capture a child’s magic in a photograph, the way we actually see it with our eyes. In this article you’ll learn about the psychological aspect of photographing children, with tips and tricks to show you how to create the perfect opportunities to capture those magical expressions and great personalities of kids.

 

Learn to Control the Scene

As with most photography, before you pick up the camera, become aware of what’s going on in your scene. When photographing children, it is important to know how much control you already have, or can possibly create.

Here are a few things to consider:

  1. Location: Are you outdoors or indoors?
  2. Limiting movement: Is the area confined to a single space with toys the child can play with?
  3. Allowing free movement: Are they running around in a big backyard with open space?
  4. Distractions: What in the environment could become a distraction or problematic?
  5. Get their attention: What can you use in this environment to help get the child’s attention?

Tips-Photography-Kids-4

Many times you can capture children before they really notice, you if you plan it right. This gives you the chance to witness the way they act while they are in their own little worlds, with their big imaginations. Be careful not to let the camera become a distraction. If they see you photographing, you don’t always know what immediate reaction you are going to get.

Assess your scene, and start to plan ahead, by preparing for the way you will introduce yourself. First impressions are important. Kids attach to their first instinct all the time. Get down on their level to say hello. The next thing to keep in mind is that you want to force the control as little as possible. This means the more natural the scene is, the more genuine their expressions.

How is the child reacting to you?

  • Do they acknowledge you?
  • Are they playing with you?
  • Are they playing on their own?
  • Are they really hyper active, or are they quiet?

You want to engage with them by relating to them in the moment. Begin by mirroring their behaviour. If the child says hello and wants to play right away, then you’re ready for a game. Sometimes children will be shy or unsure at first. It may take a few minutes before they are willing to trust. This is normal, and it is actually a good thing. So act that way too.

The Best Secret to Photographing Kids

For the purpose of a photo shoot, during your entire interaction with the child, you want to pretend like you are playing a game. Whether it’s a game you make up, or one they already know, make it objective and give the game a winning goal. Be enthusiastic about playing with them.

A game is fun and engaging; it is also a great distraction. Decide what type of game is best for the moment. You can always change the game in a split second. This is good to keep in mind as kids tend to change their behaviour, and mood in a split second.

Tips-Photography-Kids-38

It is always a fun challenge to see how well you can create a specific scenario in a scene. When playing the game, give it a twist or a surprise, addition to working in a benefit for your photo shoot. For example, you may want to direct them towards more light. Depending on the positions you want the kid to be photographed in, you can add that direction as a command into the game.

With a game, the beauty of photographing children is knowing you are getting a wide range of expressions and emotions. Sometimes they will be pouty, grumpy or not listening. Other times they can absolutely surprise and amaze you. No matter what, the kid’s personality will shine, and you will be prepared to capture whatever spontaneous reaction they give.

Fun Games to Play

A ball. A single game of rolling or tossing the ball. Always in conversation with them and full of enthusiasm, say, “One… two… three!” and pass the ball as you say three. When you act, notice how they react. When the time is right and it is your turn, alter the moment by giving a small command.

Try asking them to sit a little to the left after a few rounds of tossing the ball, pointing to the spot where you want them to sit. See if they listen to the direction. Say, “Okay, now lets try sitting right there (point the the spot). Great job, are you ready? One… two… three!” Then toss the ball. Doing this will psychologically instill a listening pattern any time in the near future when you say, “Three!”.

photographing children photography tips,

Keep using this method of adding in a twist to offer directions. Once you have them in the right place and pose, you can use the 1-2-3 method to grab their attention for the shots you want. When you get the ball, hold it at camera height and say it again. On three, snap the shot. Something always happens on Three!

Other Great Games

Simon Says: This works well with children four and up. Be animated with them as you participate. Make the moves simple and funny such as, “Simon says – pinch your nose”. Be ready for laughs with this one. Again, continue to test the waters and direct them with small commands during the game.

One toy at a time. If they have their own toys, or you give them ones to play with, let them choose whichever is most interesting to them. Make that toy seem like the coolest thing you’ve ever seen before. Turn it into a game. Use the method of 1-2,-3 in the game to prepare for the pause.

Tips-Photography-Kids-7

Use the camera as a story. It’s a magic camera. Make up a trick. Can you see my eye in this camera? What color is my eye? Is it purple? Be interesting and funny. Give them a reason to react to your words.

Create interest in your scene, and see how they react to what is going on. Point out something interesting around you. Find your point of excitement and go with it until they loose interest. No matter what game you choose to create in the moment, remember you are using it to take control of the situation as naturally as possible.

When all else fails, be a kid!

Ignore the camera to just play for a little while. Walk away and stop playing altogether. Remember you can mirror their actions. Act like them, and you will get a reaction that will make them relate and engage. Just play, don’t think about shooting for a few minutes. It’s all about engaging with their true personality to bring out the best in each kid.

Playing the first game for at least a minute or two before testing your chance to take a photo, is the best way to build trust with a child, especially if you’ve just met them. If you’re photographing your own children, or if the child is more stubborn and/or shy, it might take as long as 10 minutes of playing a game before they are comfortable, and being themselves, even if they are engaging with you.

Your goal is to be engaged without totally taking over the scene, just controlling the moments that are necessary to prepare for a natural expression to capture. You are building trust. Don’t loose patience. Take your time. It’s important to remember you are creating a simple game that allows you to gain control for just long enough (and in the right position) to snap the shutter.

No Games Needed

Tips-Photography-Kids-44

Sometimes the best games are the ones they make up. Always set guidelines for playing but let kids be kids. Ask them what they want to do. Remember to mirror their behaviour, body language, and expressions when you can. As you build that trust you create great photo opportunities for moments coming up.

Many times you don’t even need a game at all. If they are entertaining themselves, that gives you a unique opportunity to become more intimate, and allow their surroundings to just be as they are without needing control. Photograph around the kids without asking for their attention. Instead just have a conversation, or say nothing at all, and watch expressions change.

What expressions do you notice? Often the best ones are not necessarily big, joyful smiles. Look for the soft, serious expressions as you engage by asking questions.

Get your camera ready

Up until now we have discussed very little about the actual process of taking photographs. The above information is the most important part. Once you master patience and the technique of controlling the scene, you are guaranteeing yourself beautiful, and unique portraits of kids. But what’s equally as important, is your role as the photographer.

photographing children photography tips,

As the game is being played, you have the responsibility of making sure your camera is set, and you are in the right position capturing the right angle at any given moment. These tricks will help better prepare you for that role.

First thing is first. Camera settings must be accurate. If they aren’t on point, all those beautiful expressions disappear in the blink of an eye. Most of the time, the important camera setting when photographing children is aperture. The next most important aspect is always the light.

Try this:

Set your aperture between f/2.8 and f/4.5. This is a a very wide aperture which gives you a soft, shallow depth of field. This depth of field bring focus to the child while also allowing for more light to come in through the lens.

From there, choose your ISO based on the lighting conditions, and then find a shutter speed that balances the light to create a proper exposure. Remember, keep your ISO as low as possible to avoid noise, and choose a shutter speed as high as possible to freeze the movement of playful kids.

Tips-Photography-Kids-47

Once proper exposure is achieved, you shouldn’t have to change your settings unless your intention, or the light changes. For example, if you decide want to capture the movement of a scene, your camera settings may change. 

Tried and Tested Tips

There are many simple things that you can control anywhere anytime even if you can’t control the kid in a photo shoot.

  1. Wear comfortable clothes. Clothes can get in the way when you’re trying to move around with a playful kid. Be prepared to move a lot. Wear clothes that you don’t care about getting dirty, and that have pockets to hide things.
  2. Think about the child’s size in relationship to you and the entire scene. Think about their relationship to what they are doing, or playing with. Use these elements to your advantage when shooting.
  3. Get down on their level and when possible, shoot up at them making them look bigger than life.
  4. Change your angles to create interesting view points that are unique to the scene, and incorporate more or less of the scene to add elements that accentuate the child’s size.
  5. Get in close. Zoom in, or walk close and capture their tiny features. When a child is distracted by a toy this is a perfect opportunity to get up-close and personal.
  6. Do your best to be the only one who is giving commands. Politely prepare the parents for not helping unless you ask for it. Then only ask for their help as a last ditch effort.

How Do You Stop “CHEESE!” ?

Tips-Photography-Kids-16

In the digital world we live in today, most kids are used to cameras, and many times they will create habits of specific, forced facial expressions, and fake poses that aren’t always so cute to capture. While smartphones and tablets are here to stay, so are the fearless kids who use them as a chance to over exaggerate, and get attention.

First, don’t acknowledge it as a bad thing. Don’t even mention it. Instead, change the game. Change the question. Change the whole topic. Give them something else to think about. When they do continue to over exaggerate, you can make it a game to not smile, then your challenge is to make them laugh, with your camera ready to go at a moment’s notice of course.

Be patient with them, and with yourself. Think like them. When they are upset, give them space. If they ignore you, ignore them. Stand back, capture them from afar as you slowly gain trust. All most kids ever want is a little attention. During a photo shoot, you are creating a special time when you can use these tried and tested tricks to give them just that, your undivided attention.

As you gain their trust by playing these games to naturally control the scene, you are creating the perfect scenario to capture real natural expressions, emotions and behaviours that we all love to witness in children. That’s how you capture their magic.

Tips-Photography-Kids-41

Kids are one of the most challenging, yet rewarding subjects, to photograph. I am always up for learning new techniques. Do you have any other great tips or tricks for photographing kids by engaging with them and bringing out their unique personalities and magical expressions?

googletag.cmd.push(function() {
tablet_slots.push( googletag.defineSlot( “/1005424/_dPSv4_tab-all-article-bottom_(300×250)”, [300, 250], “pb-ad-78623” ).addService( googletag.pubads() ) ); } );

googletag.cmd.push(function() {
mobile_slots.push( googletag.defineSlot( “/1005424/_dPSv4_mob-all-article-bottom_(300×250)”, [300, 250], “pb-ad-78158” ).addService( googletag.pubads() ) ); } );

The post Tried and Tested Tips for Photographing Kids by Danielle Werner appeared first on Digital Photography School.


Digital Photography School

 
Comments Off on Tried and Tested Tips for Photographing Kids

Posted in Photography

 

Battle of the titans: Top ball heads tested

13 Jan

introgroup.jpg

There is no denying the advantages of a tripod for improving your images in the studio or in the field, but a tripod is only three legs. It’s the tripod ball head that lets you point it wherever you’d like. There are a variety of head types that can improve your experience with the best set of tripod legs. We reviewed 10 similar ball heads. Find out which one best fits your needs. Learn more

News: Digital Photography Review (dpreview.com)

 
Comments Off on Battle of the titans: Top ball heads tested

Posted in Uncategorized

 

Adobe updated Raw support for Fujifilm X-Trans tested

26 Feb

Tram_JPEG.jpg

The latest release candidates of Adobe Camera Raw (7.4) and Lightroom (4.4) include improved demosaicing logic for Fujifilm’s X-Trans sensor cameras, including the flagship X-Pro1. We found previous ACR versions struggled with fine detail and color accuracy, so were anxious to re-process our X-Pro1 files in ACR 7.4 RC. Is this the update X-Pro1 owners have been waiting for? Have a look at our results.

News: Digital Photography Review (dpreview.com)

 
Comments Off on Adobe updated Raw support for Fujifilm X-Trans tested

Posted in Uncategorized

 

Capture One v7.0.2 Raw support for Fujifilm X-Trans tested

14 Jan

Tram_JPEG.jpg

The latest version of Capture One brings support for Fujifilm’s X-Trans sensors – something we noted other software struggled with, when we reviewed the X-Pro 1. Beta versions of the software have caused a lot of excitement for X-Pro1 and X-E1 users finally looking to get the most from their photos. Do the results live up to the expectation? We had a look.

News: Digital Photography Review (dpreview.com)

 
Comments Off on Capture One v7.0.2 Raw support for Fujifilm X-Trans tested

Posted in Uncategorized

 

Fujifilm Finepix REAL 3D W1 tested Movie converted to anaglyph 20091001

22 Jul

Movie taken by Fujifilm Finepix REAL 3D W1. Converted to color anaglyph by Stereo Movie Maker.

BEST VIEWED IN HD. And of course with red/blue 3D glasses. Metroid Prime screens in anaglyph 3D. Made with the Dolphin emulator and iZ3D drivers. The video compression gives some of these images a ghosting effect. You can view and download the original uncompressed images at www.flickr.com
Video Rating: 4 / 5