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Posts Tagged ‘Surround’

Xiaomi Mi Mix Alpha 5G will pack a 108MP camera and wrap-around ‘Surround Screen’

25 Sep

Xiaomi has officially introduced its Mi Mix Alpha, a 5G concept phone featuring a ‘true’ bezel-free experience. The phone has a massive 180.6% screen-to-body ratio, meaning the display wraps around the edges of the phone and covers the majority of the device’s rear panel. Similarly impressive is the device’s 108MP camera with its 12032 x 9024 pixel resolution.

Xiaomi teased the Mi Mix Alpha’s existence in early August at its Future Image Technology Communications Conference in Beijing. At the time, the company said it would be the first company to pack Samsung’s 108MP ISOCELL sensor into a smartphone, though it didn’t provide any other details at the time.

During its latest event today, Xiaomi introduced the camera that packs that sensor, its new Mix Mix Alpha with Surround Screen. This phone features aerospace titanium, a single power button on the top, pressure-sensitive sides, and a fingerprint sensor hidden underneath the display.

The Mi Mix Alpha is powered by a Qualcomm Snapdragon 855+ chipset alongside 512GB of storage and 12GB of RAM. Joining the 108MP sensor is a secondary rear 12MP telephoto camera with dual PD focus and 2x optical zoom. The phone doesn’t feature a traditional front ‘selfie’ camera due also having a display on the back of the handset — the rear camera is, technically speaking, a front camera as well.

Xiaomi describes the Mi Mix Alpha as a ‘5G concept smartphone.’ According to Engadget, the company plans to produce a small number of units for sale in China at 19,999 yuan (approx. $ 2800 / €2,550) starting in December, but the company’s broader plans for the model, including international availability, are unclear at this time.

Articles: Digital Photography Review (dpreview.com)

 
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Facebook posts Surround 360 camera assembly instructions on GitHub

29 Jul

Facebook is pushing 360-degree VR content on its platform and in April announced its Surround 360 Open Source high-end VR camera. Now the company has posted detailed instructions on GitHub, which appear to be inspired by Ikea furniture assembly manuals, on how to source the parts, assemble the camera and install the software.

The Surround 360 combines 17 4MP cameras, 15 of them arranged in a circle and two fish-eye lenses on top and bottom, to capture 4K, 6K, or 8K 360-degree video. The cost of all the parts and components needed to build the device is approximately $ 30,000. This is a lot more than your average consumer VR camera but compares favorably to similar professional systems. Facebook also says it took a randomly selected engineer 4 hours to build the camera, so once all parts are available it seems you can be up and running in less than a day.

If you like the idea of building a Surround 360 for yourself you can download the instructions and software on GitHub. The video below shows you a time-lapse of the assembly process. 

Articles: Digital Photography Review (dpreview.com)

 
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Facebook’s open source Surround 360 captures 3D-360 video at up to 8K

13 Apr

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Facebook has introduced the Surround 360, which captures 3D, 360 degree video using a total of 17 cameras and can output resolutions of up to 8K per eye. Unusually, Facebook will be making both the camera and processing software open source to give developers the opportunity to improve both.

The Surround 360 itself features 17 synchronized cameras: 14 horizontal, a fisheye on top and two more on the bottom. Each camera has a global shutter (which eliminates rolling shutter) and has been designed for long periods of operation without overheating. Raw Bayer data is captured, which is later processed in the stitching software. All 17 cameras are bolted onto an aluminum chassis so everything stays in place.

Facebook says it has used Point Grey industrial cameras in the Surround 360, which hints at the use of Sony 2nd generation Pregius CMOS sensors with global shutters. The lenses used are 7mm F2.4 lenses designed for up to 1″-type sensors, which could even mean the use of the latest Sony IMX253 or IMX255 chips. If that’s the case, then these lenses are roughly equivalent to 19mm.

With incredible amounts of data coming from all of those cameras Facebook uses a Linux-based PC with a RAID 5 SSD array that shares the writing out across eight drives simultaneously. The company has made controlling the camera rig easy, via a web-based interface that allows users to adjust shutter speed, exposure, frame rate and gain.

The stitching software uses the concept of optical flow to resolve disparities between what pairs of cameras can see. The company says this method is ‘mathematically trickier’ than traditional systems, but yields better results. The end results are 3D/360 videos which can be output at 4K, 6K or 8K per eye. Videos can be viewed on Oculus Rift and Gear VR headsets using Facebook’s Dynamic Streaming codec. Videos can also be output and shared on Facebook and other websites.

A big part of the Surround 360’s story is that Facebook is opening up both the camera blueprints and processing software to developers, stating that ‘we know there are ideas we haven’t explored’ and ‘we know from experience that a broader community can move things forward faster than we can.’ The company says that the design and code will be on GitHub this summer.

More technical information can be found on Facebook’s developer site, while consumer-friendly info about the camera can be found here.

Articles: Digital Photography Review (dpreview.com)

 
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Surround Screen: ‘Illumiroom’ Immersive Gaming Projection

11 Jan

[ By WebUrbanist in Conceptual & Futuristic & Technology. ]

illumiroom surround system projection

What ever happened to in-home 3D technology and virtual reality? Perhaps futurists got a bit ahead of themselves, and maybe the way our eyes and minds focus means that many entertainment experiences must be focused on a screen … but that does not mean they are limited to it.

illumiroom first person shooter

From Microsoft: “IllumiRoom uses a Kinect for Windows camera and a projector to blur the lines between on-screen content and the environment we live in allowing us to combine our virtual and physical worlds. For example, our system can change the appearance of the room, induce apparent motion, extend the field of view, and enable entirely new game experiences.”

illumiroom immersive 3d gaming

Beyond a cool gimmick or special effect, on the one hand, or a practical extension of screen space on the other, this is about enhancing your experience – tapping into the background, like surround sound does.

illumiroom concept futuristic gaming

In some cases, context can be added – snowflakes sifting downward as you race on a MarioKart winter level. In other cases, useful peripheral elements can show you the broader built environment beyond your main area of focus – skies and streets above, below or off to the site in wireframe format.

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[ By WebUrbanist in Conceptual & Futuristic & Technology. ]

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