Posts Tagged ‘stereoscopic’

Review: Vuze+ 3D Stereoscopic 360 Camera

09 Sep

Vuze+ VR camera
$ 995 |

As someone who has been involved in the 360 video community for what is (too) quickly approaching half a decade, the rate at which the medium has evolved in recent years, from both the hardware and software perspective, continues to blow my mind, and the Vuze+ is just another reason why.

The Vuze+ is an upgraded version of HumanEyes Technology’s flagship Vuze stereoscopic 3D 360 camera. For the unfamiliar, the original Vuze was perhaps the most consumer friendly entry-level and affordable stereoscopic (3D) option. The main difference between the original and the Vuze+ are the IP65 instead of IP64 dustproof/water-resistant rating, the addition of spatial 360 audio, upgraded lenses, and the ability to livestream.

While there are a few aspects not to like, and I’ll get into those a bit below, those are almost negated (depending on your intended use for the camera) by the aspects that are very much to like, including the quality, the build, and the ease-of-use, especially at the impressive price point. After all, the original Vuze was good enough for National Geographic to film the first 3D VR footage in space and Discovery VR used the Vuze+ to capture VR footage for Sharkweek (with the optional underwater housing case).

Key features:

  • Eight F2.4 fisheye lenses
  • Stereoscopic (3D) at 4K/30p or monoscopic (2D) at 4K/60p
  • 4-microphone spatial audio
  • Livestreaming at full resolution
  • IP65 (dust tight, water jet proof)


The Vuze+ is very well-designed. I was immediately surprised by how hefty a piece of quality machinery this was, especially for what is essentially a portable stereoscopic rig.

The camera has two buttons, one for power/mode and one to start/stop capture, as well as two LED lights to help indicate camera status such as photo, video, and recording. Hidden behind a thick rubber flap between two of the lenses is the slot for the microSD memory card, the mini-USB 2.0 input/output plug, as well as a battery charge status LED and Wi-Fi on/off and status indicator LED. There is a standard 1/4″ 20 tripod thread on the bottom of the unit.

The Vuze+ ships with a small handle, lens cloth, USB charger and cable, and a quite trustworthy thick padded hard-shell case.

Though the battery is not swappable, it does provide a respectable 90-120 minutes of recording power, and you can attach an external battery pack if needed. The internal battery charged from empty to full in a little under 2 hours. The app displays both battery levels and memory card space remaining.

The included hard-shell case for the Vuze+ is compact and protects the camera very effectively.

One of the main attractions of the Vuze+ is its capability to livestream in full resolution to various platforms that support 360 video including Facebook, YouTube, Periscope and any Real-Time Messaging Protocol (RTMP). It should be noted that in order to livestream, the camera needs to be connected to a computer, which acts as the stitch-box. This also allows you to save the out-of-camera video while you stream. Currently the livestream feature is available for Windows PC only.

Also, brownie points to the manufacturer, HumanEyes, for including mini VR glasses for a mobile phone and an international plug adapter, which as any media professional will be quick to tell you is a much appreciated touch.

In the field

Overall, the Vuze+ is very easy and fun to use. The camera records onto a single microSD card and there is a companion app for both iOS and Android that gives you control over ISO, shutter speed, and exposure. You also have record setting options that include choosing between 80 or 120Mbps bitrate, 50Hz or 60Hz anti-flicker, and 3D 30fps or 2D 60fps recording. The app also has an incredibly convenient digital bubble level to ensure an even horizon for every shot.

The Vuze app has a very convenient digital bubble level – very helpful when setting up a shot.

You also have the option of adjusting exposure settings for each of the four sets of lenses independently, a fantastic feature typically reserved for much higher end rigs like the Insta360 Pro 2. It worked great for automatic exposure adjustments but, unfortunately, more often than not, the app crashed when I tried to manually change the exposure settings on a Samsung Galaxy Note 8. It’s worth noting that others I spoke with did not have this problem.

Exposure can be adjusted independently for each of the four sets of lenses on the Vuze+, a feature typically reserved for higher end VR cameras.

With all that being said, my main, and perhaps only, gripes with this camera lie in two glaring omissions in the app’s functionality.

One, there is no live view on the app while recording. As the nature of 360 video is such that you have to be out of view during capture, not having an option to be able to preview what the camera is recording is borderline mind-boggling.

Two, while you can preview still 360 photos on your mobile device, the mobile app will not stitch 360 video files, so in order to preview video footage, you need to offload and stitch using the computer software.

Overall, the Vuze+ is very easy and fun to use.

While the image quality is pretty good for a stereoscopic camera at this price point, not being able to see or preview video captures in the field are sure to make for an inefficient video production. For this reason, I’d be more than comfortable using this as a B-camera on a professional job, but not as my main camera for principal footage.

Finally, it’s worth mentioning that the Vuze+ only records in h.264/mp4 format, and as of this writing, you do not have access to the raw, uncompressed individual camera files. You can however, output from the provided HumanEyes VR Studio software in ProRes.

Post processing / Desktop app

The Vuze+ workflow is fairly straightforward: once you connect your camera or offload the footage to your hard drive, you launch HumanEyes VR Studio software, which has 3 tabs – Import, Preview & Edit, and Render.

The Vuze desktop app, Vuze Studio, is used to process and stitch your footage, and is organized into three basic functions: Import, Preview & Edit (shown), and Render.

The software is easy to navigate and offers some pretty handy and effective features. Anytime you work in stereoscopic 360 you’re going to run across some stitching issues, and Vuze Studio gives you decent tools to fine tune those stitches. Often times, simply choosing reference frames in parts of the video where stitches are most apparent produces very acceptable results.

Other times, be prepared to spend some time refining stitches using the provided sliders to adjust the four stitch points, especially for moving subjects within a couple meters (6 feet) of the camera.

Vuze Studio software provides some powerful tools to fine tune stitching between cameras.

Vuze Studio does have something called ‘adaptive stitching’ (beta), which works quite well as it seems to analyze the scene and movement and adjust its stitching to accommodate for those variables. However, you’ll need to render the video in order to see the results of this adaptive stitching. In the samples below, watch the woman walking in the center of frame to see a short example of before & after stitch refinements. The second set of videos show how well it did in both standard and adaptive stitching from 3, 5, 7 and 10 feet (1m to 3m) away.

Editor’s note: For the best experience, we recommend viewing the 360 clips below using either a mobile device or a head mounted display like Google Cardboard.

Samples: standard vs. adaptive stitching

The first video above was created with standard stitching, while the second was created using adaptive stitching. Watch the woman walking in the center of the frame to see an example of standard vs. adaptive refinements.

Samples: standard vs. adaptive stitching at different distances

The two videos above show the effect of standard vs. adaptive stitching at 3, 5, 7 and 10 feet (1m to 3m) away. The closer an object in the scene is to the camera, the more challenging the stitching becomes.

Finally, if you so desire, you always have the option to employ a proven near-perfect optical-flow stitch using a third party software like Mistika VR (which has a Vuze+ preset).

One thing to be aware of is that the on-board mics are quite sensitive to wind noise, so if there’s a slight breeze and audio is important to your shot, I’d recommend a spatial recorder like the Zoom H2N with a windscreen to record audio separately.

Horizon stabilization works quite well for static captures. If there is excessive walking or movement without using a gimbal or stabilizer, don’t expect to be able to remove all of the shake and jello-ing as well as, say, the GoPro Fusion or the Rylo Camera, which, to be fair, were designed as action cameras and are just two-lens monoscopic cameras, making this sort of stabilization much less cumbersome. Alternately, as mentioned above, you can use third party software like SGO’s Mistika VR for more advanced software stabilization options.

Samples: walking video without stabilization vs. stabilization with adaptive stitching

The two videos above illustrate the camera’s video stabilization. The first video has no stabilization and standard stitching, while the second has stabilization enabled and uses adaptive stitching.

Since the camera already has an internal accelerometer and gyroscope, I wouldn’t be surprised to see future firmware/software updates remedy these issues.

The ability to easily add a nadir logo on the bottom (as well as on the top if desired) is a huge plus, as anyone that has had to format their own equirectangular logo in a program like PT Gui knows it’s typically an obscenely tedious process. VR Studio also makes it very easy to select your center field of view by simply dragging the video to your preferred focal point before rendering. Furthermore, Vuze Studio has a built-in tool to crop to 180? stereoscopic VR, a format Google is pushing heavily to help further immersive content adoption.

Vuze Studio makes it easy to select the default center for the field of view, ensuring that your viewer will be initially directed to your recommended point of view.

In the advanced Blending tool, you can choose from ‘none,’ ‘low,’ ‘medium,’ and ‘high’ to choose the amount of blending applied between the 4 sets of lenses. I found that ‘medium’ seemed to provide the best all around blend.

Vuze Studio has an advanced blending tool that allows you to apply different levels of blending between lenses. I found that the medium setting generally provided the best all around results. The fluctuations seen between lenses in this view are less noticeable when viewing the content in 360 format.

In the advanced Color Matching tool, you have the choice of ‘none,’ ‘by neighboring lenses,’ or ‘entire sphere.’ All work very well to tone down the image so that there are no extremely noticeable exposure fluctuations, especially in a headset.

Vuze Studio also provides an advanced color matching tool that lets you specify how color matching is performed between lenses. As with blend modes, the fluctuations visible in this view are not as noticeable when viewing the content in 360 format.

You also the get the option to adjust basic settings like exposure, highlights, shadows, temperature and saturation.

Finally, you have several options for output, including presets for YouTube, Facebook, Google Maps (360 stills), Vimeo and HumanEyes Zone, a proprietary platform to share VR sites through a single website link. Additionally, you can manually set output parameters, which gives you a choice of h.264 or ProRes, monoscopic (2D) or stereoscopic (3D), 4K or 2K resolution (or custom), spatial or stereo audio, cube map or equirectangular projection, as well as aspect ratio and video bitrate.

The image quality and dynamic range is pretty good for a rig this size and, especially, at this price. The one thing that was apparent in certain conditions, especially in scenes with high contrast, say through tree branches or rooftop edges, was chromatic aberration – noticeable purple fringing was introduced.

In some scenes with high contrast some purple fringing is noticeable.


While it may not fit the bill as a primary camera for most professional stereoscopic 360 shooters that are already accustomed to higher-end 3D rigs, there is still a place for the Vuze+ in many 360 shooters’ kits. Coming in at around $ 1000, aside from the original Vuze, there is no better deal for a stereoscopic rig. It’s easy to use, does a very decent job, and for those either jumping from monoscopic 360 video/photo to stereoscopic, or those that want to experiment with stereoscopic, it’s a good option considering the next cheapest 3D option would run almost 3x the price. This is a great way to dip your toes in without breaking the bank.

The Vuze+ can also serve as a great B-camera and as an option for shooters in specialty markets such as real estate and journalism where they may forego many of the above issues that might plague a more produced shoot.

While there are a few drawbacks, between the acceptable optics, the software, and the user experience, what this gives you, for the price, is quite impressive. Keeping those things in mind, you can’t really go wrong with the HumanEyes Vuze+.

What we like

  • Good price point for a stereoscopic rig
  • Well designed, heavy and sturdy
  • Live-streaming capabilities
  • Approachable and functional software
  • Built in optimized presets for Google Maps / YouTube / Facebook outputs

What we’d like to see improved

  • No Live Preview while recording video
  • Can’t preview video files in app – need to offload and stitch.
  • No optical-flow stitching
  • Software stabilization
  • Chromatic Aberration in certain high-contrast conditions
  • No uncompressed recording

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YI’s Horizon VR180 captures stereoscopic 3D stills and videos at 5.7K

10 Jan

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YI Technology, in partnership with Google’s VR team, has announced its Horizon VR180 stereoscopic 3D camera. The VR180 takes advantage of Google’s format of the same name, which allows for viewing of 180° material on popular VR headsets, such as the Daydream, Cardboard and Playstation VR.

The VR180 can capture video and stills at 5.7K/30p with the push of its single record button, with instant stitching and live streaming capability. It has a 2.2″ LCD touchscreen, Type-C USB port, and 4 microphones with noise reduction. The VR180 can be accessed using Google’s VR180 app.

Pricing and availability have not been announced.

Press Release

YI Technology and Google Unveil YI Horizon VR180 Camera at CES 2018

Users and Viewers Can Easily Make and View More Immersive Videos Using 3D Camera for Google’s VR180 Format

CES, LAS VEGAS – January 9th, 2018 – YI Technology (YI), the leading provider of advanced, intelligent imaging technologies, in collaboration with Google’s Virtual Reality (VR) team, announced details of its YI Horizon VR180 Camera. Developed to leverage Google’s new VR180 format, the stereoscopic, 3-D camera gives users an easy way to capture high-resolution, immersive video that lets anyone who views it immediately transport to new and amazing places.

YI Horizon VR180 seamlessly integrates with YouTube and Google Photos so viewers can easily activate a VR experience when viewed with Google Cardboard, Daydream, PSVR, and a number of other certified VR viewers. Viewers can also easily view the content in 2D. With an intuitive and sleek design, the YI Horizon VR180 Camera captures 3D video in 5.7K resolution at 30 frames per second (fps) and video looks great on desktop or mobile. The camera also features instant in-device stitching and supports live streaming so creators and fans can be together in real time.

“We truly believe that it should be easy for everyone to create and share virtual reality experiences,” said Sean Da, CEO of YI Technology. “Whether it is to demonstrate a makeup tutorial or share rich experiences from a recent trip with friends and loved ones, the YI Horizon VR180 Camera provides an easy and deeply engaging way to capture many of life’s most special moments. When the opportunity to work closely with Google’s VR team on this initiative presented itself, it was a no-brainer given the team’s extraordinary commitment to defining the future of VR experiences and extensive investment in the YouTube VR180 format. We believe the YI Horizon VR180 Camera will bring endless amounts of joy to all that use the device.”

“We introduced VR180 as a way to make capturing high quality, immersive photos and video easy for consumers and professional creators” said Clay Bavor, VP of VR at Google. “YI’s camera has amazing image quality, as well as features that we think will be compelling for creators like livestreaming and a preview display. We’re excited to see what consumers and creators are able to capture and bring to virtual reality.”

Key YI Horizon VR180 Camera Features:
? Capture stunning 5.7k resolution photos and video
? One-button live video streaming
? 2.2 inch, 640×360 retina touch screen
? Features Type-C USB port with HD speed data transmission
? Professional-grade 4 microphone design with outdoor noise reduction
? Easily manage photos and videos by using the VR180 app by Google
? Compatible with YouTube and Google Photos

To learn more, please visit, and to learn more about YI Technology’s other VR offerings go to and To learn more about Daydream’s VR180 program visit

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TwoEyes VR stereoscopic camera simulates human vision

21 Jan

Another VR camera has launched on Kickstarter, but this one does things a little differently: TwoEyes VR features two horizontally-oriented cameras spaced 65mm apart that record footage in a stereoscopic arrangement. The resulting 3D video simulates the way someone would see the subject with their own eyes.

TwoEyes VR features two F2.0 180-degree lenses spaced 65mm apart, which is said to be the average distance between human eyes. The two cameras (CMOS 1/2.3” sensors), when used together, can record 3D videos in both 180 and 360 degrees, while recording with just one camera results in 360-degree non-3D footage. The camera also supports generating red-cyan 3D footage.

Content is stored to an internal 128GB drive, while other camera features including a 4K image processor, 2,000mAh battery, Bluetooth 4.1, dual-band WiFi, WiFi Direct, and a gyro sensor. The related Android and iOS mobile apps offer users live video previews from the camera, two-button shooting controls, and a post-processing tool for generating either 3D, VR, or 360 videos. 

The team behind TwoEyes is seeking funding on Kickstarter, where they have raised more than double their $ 40,000 goal with 36 days remaining in the campaign. A ‘Kickstarter Pack’ is offered to backers who pledge at least $ 239 — it includes the camera and global shipping. Shipments to backers are expected to start this upcoming August.

Via: Kickstarter

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Brian May launches smartphone adapter for stereoscopic virtual reality viewer

25 May

Brian May, guitarist with the band Queen and a stereo photography enthusiast, has launched a kit that allows users to view 3D stereo pairs and virtual reality content on a smartphone for just £25 (approx. US $ 37). The OWL VR Smart Phone Kit is an adaptation of a traditional Victorian-style stereo viewer sold by May’s London Stereoscopic Company. Instead of inserting card-mounted stereo pairs, users fix a plate to the viewer’s aperture that holds the smartphone in place. May says that the device provides a much better value alternative to standard VR headsets, and it is more adaptable and of higher quality than low cost models. It’s in much the same vein as Google’s Cardboard VR and other budget-friendly viewers designed for Google’s VR app.

The OWL has a rigid structure but folds flat for storage, is made from ‘high-grade’ polypropylene and features ‘high quality’ lenses with adjustable focus. The adapter allows access to all the phone’s controls while it is in place, including the headphone socket so audio can be enjoyed during 3D movies and VR experiences.

Although not in continuous existence, the London Stereoscopic Company was founded in 1854. Over the years it created and sold stereo equipment and cards showing scenes from all around the world. Its fortunes have undulated along with the popularity of stereo photography, and was dissolved a number of times. It was revived in 2008 to promote and preserve the work of the photographer Thomas Richard Williams. Brian May has been one of the directors of the business since 2008.

The OWL VR Smart Phone kit will be available from June and will ship internationally. For more information visit the London Stereoscopic Company’s website.

Press release:

Virtual Reality from Brian May. It’s real.

Lifelong stereoscopy enthusiast and collector, and, incidentally, world-famous rock guitarist, Brian May this month launches the OWL VR Smart Phone Kit, a Virtual Reality and 3-D stereo image viewer that brings all the excitement of VR within reach of anyone with a smart phone.

Brian’s London Stereoscopic Company has been supplying his unique original patent OWL Stereo Viewer to 3-D enthusiasts since 2009, enabling a whole new audience to view the company’s reproductions of classic Victorian stereo cards, as well as the originals, plus recently released astronomy and Queen-focused 3-D images. The OWL has been recognised and adopted by 3-D organisations world-wide, as a high quality immersive device.

The new OWL VR Smart Phone Kit takes the existing OWL Stereo Viewer and, through use of a simple but ingenious adaptor, enables its use with a smart phone not only to view online 3-D images, but also those taken by the user, and commercially available virtual reality content. Manufactured from high-grade polypropylene, and fully collapsible to a thin flat configuration, the OWL is supplied ready for use in seconds. Its carefully positioned high-quality optical lenses, plus fully adjustable focus, present every user with the ideal optical geometry for perfect viewing of side-by-side 3-D images.

Working with any smart phone, the OWL VR Kit has a significant advantage over most other VR devices, which are usually tied to just one particular make or model of phone. And, in contrast with most of the low cost viewers available, the OWL kit offers full access to the controls on the phone at all times. Access to the headphone socket is also unobstructed. This is particularly useful when using the OWL to watch virtual reality films of concerts, or other content with a soundtrack. It also enables users to connect their smart phone to a home cinema system to generate surround sound to complement the 360° 3-D visuals.

Commenting on the launch, Brian May said, “Virtual Reality has taken the consumer electronics world by storm over recent months and masses of content is now rapidly becoming available. However, until now, users have had the choice of an expensive VR viewer that puts it out of reach of many people or a very low cost alternative that just doesn’t do the format justice.” He continues, “The OWL Smart Phone Kit changes all that; for a very modest outlay, anyone can now enjoy the VR experience, and also gain access to the fascinating world of Stereoscopy. Plus, with the apps that are available for smart phones, it’s now possible to take your own 3-D images and enjoy them instantly using this simple OWL Kit.”

The OWL Smart Phone VR Kit will be available from mid June 2016 for £25, direct from

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LucidCam stereoscopic 3D camera brings VR content creation to the masses

14 Nov

California-based startup LucidVR recently showcased its consumer-level camera for creating virtual reality content, LucidCam. The camera, which is nearing mass production, is one of the first to enable anyone to create VR content, something that has thus far been limited to those with expensive VR camera rigs. Read more

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Broken – stereoscopic 3D version (yt3D)

23 Nov

For more informations and video download please visit: or Broken is a story of two Robots living behind a television screen. When the big screen accidentally gets destroyed by a loose pipe they get confronted with the world outside. This does not only bring the excitement of new freedom, but comes with unsuspected dangers as well. Created together with David Shelton and Stefan Weinberg at the FH Mainz, Germany (2008/2009). Software used: 3ds Max, Maya, After Effects & Photoshop

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Spider-Man Ultimate 3D Crosseyed stereoscopic

23 Nov

Watch this video to learn how to view cross-eyed 3D, no glasses are required. After using the symbiotic suit Spider-man begins to see that the power of the suit is not worth the terrible consequences of losing himself and those closest to him. An epic battle is waged inside his mind once more between his conscious and the symbiote to liberate himself, despite the fact that the symbiote already won the first time they clashed. This third stop motion animation of the series is available in 3D Anaglyph (red blue glasses), cross-eyed or stereoscopic 3D and in 2D.
Video Rating: 4 / 5

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Stereoscopic 3D Test Footage – 1080i Stereo Pair

17 Nov

Stereoscopic Test camera mount test footage shot at Durham University Botanical Gardens. Will use the YT3D tag for a comparison to pre-converted Anaglyph Red + Cyan.
Video Rating: 5 / 5

You can view this demo of living pictures in 3D using colored (anaglyph) glasses, a 3D display, or by doing fancy tricks with your eyes. We’ve shared this video so that anyone, with or without a 3D monitor, can view the demo. Lytro’s Light Field camera automatically captures pictures that can be viewed in 3D. For best results, we recommend viewing the video at 720p or higher. Want to see it without hearing it? Here’s a version for you to enjoy All living pictures © Lytro, Inc, and photographers Eric Cheng, Richard Koci Hernandez, Jason Bradley, and Michael Soo. More on how YouTube presents 3D content:

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Krishna Aur Kans Feature Film Stereoscopic 3D

10 Nov

Like us on facebook: for more update, wallpapers & trailers Krishna Aur Kans, India’s first Stereoscopic 3D Animation Film
Video Rating: 4 / 5

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Stereoscopic 3D Video : Interactive 3D Live Show – Augmented by Total Immersion

31 Oct Interactive 3D Live Show is a powerful solution augmented by Total immersion to push 3D to the next level with unlimited interactions ! More information on our website.
Video Rating: 5 / 5

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