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Posts Tagged ‘Fiction’

Future Fonts: Tracing the Role of Typography in Science Fiction in Films

04 Aug

[ By WebUrbanist in Design & Graphics & Branding. ]

Whether intentionally retro, as in Stranger Things, or overtly futuristic, as in RoboCop, the role of typography in a movie goes well past the title, subtly but powerfully shaping the world viewers are invited to experience.

Dave Addey, author and creator of Typeset in the Future, is as meticulous as he is obsessed, analyzing appearances of type in film line by line, providing insights, context and speculative answers to various uses (as well as typo corrections).

It started with Eurostile Bold Extended, which has made appearances from Star Trek to Wall-E. Since then, he has written about typography in Alien, 2001: A Space Odyssey, Moon, and in anticipation of the sequel: Blade Runner.

With fonts you get a lot of context for free,” says Addey. “You’ve established the time frame for your movie in seconds without a lot of special effects or backstory.” It also tells you something about the world, like: when a single megacorp runs everything and its typeface is consequently found everywhere.

He watches films over and over again, taking notes then tracking down type, sometimes manually by searching through old books to find exact matches (in other cases: the typography is custom, making the process frustrating).

And type is just part of the equation: he looks at iconography and other design elements too, piecing together a larger picture of the various strategies in play and how they relate to the core narrative.

By zooming in on this one aspect of films, he often traces connections that are easy to miss, like: a newspaper being held by the lead character in Blade Runner later appearing as the liner for a drawer. For fans of sci-fi and design, his blog will take you deeper into films than you realized you could go — it is well worth checking out.

More about the project: “This site is dedicated to typography and iconography as it appears in sci-fi and fantasy movies and TV shows. It’s inspired by the Typeset In The Future trope I added to TV Tropes. (If you know of more good sci-fi font examples, please do add them to that page.)”

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[ By WebUrbanist in Design & Graphics & Branding. ]

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Out of This World Architecture: 16 Real Buildings Inspired by Science Fiction

20 Jul

[ By SA Rogers in Architecture & Public & Institutional. ]

From a Star Wars-inspired house in South Korea to a blob-shaped ‘friendly alien’ museum in Austria, these structures make no attempts to hide the sci-fi sources of their inspiration. All 16 of these futuristic buildings are completed or in progress – not just concept art – including flying saucers, pavilions that quiver in the wind, spaceship houses and even murals of Neo from the Matrix in a Buddhist temple.

Faraday Future Campus by MAD Architects

MAD Architects has designed a science-fiction inspired campus for Faraday Future, a company in the midst of producing “the world’s fastest-accelerating electric car.” Set on a former Navy base in Northern California, the campus features a reflective ‘user experience center’ tower that rises above the low complex of buildings. A bridge shoots the customers’ cars right out of the warehouse and into the showroom to meet them.

Star Wars House in Korea by Moon Hoon

The Star Wars House in suburban South Korea by Moon Hoon pays tribute to the film series with its blocky concrete proportions and horizontally banded windows. Inside, there’s a secret room hidden within the shelving water on a wall, and the top floor is conceived as “a control room for the future Darth Vader or Jedi.”

2010 UK Pavilion for the World Shanghai Expo by Thomas Heatherwick

When the renders were released for this incredible pavilion by Heatherwick Studio, many people thought it could never be built as it was illustrated. Its strange blurred form seemed difficult to translate into a 3D structure. But the architects managed to pull off the ‘Seed Cathedral,’ which is made of 60,000 slender transparent fiber optic rods that move in the wind. Each one contains embedded seeds as well as built-in lighting

The United States Air Force Academy Cadet Chapel

Designed by architecture firm Skidmore, Owings & Merrill (SOM) and built in 1962, the United States Air Force Academy Cadet Chapel in El Paso, Colorado mimics the speaks of the Rocky Mountains in which it’s set, featuring seventeen rows of 150-foot-high spires. A steel frame of 100 identical tetrahedrons makes up the base of the structure, enclosed with aluminum panels, the gaps between them filled with colored glass.

The Atomium by Andre Waterkeyn & Andre and Jean Polak

Originally built for the 1958 Brussels World’s Fair, the Atomium stands 335 feet tall, with nine 60-foot-diameter stainless steel spheres connected into the shape of a unit cell of an iron crystal. Five of the spheres are habitable, containing exhibition halls and other public spaces, and the top sphere holds a restaurant with panoramic views of the city.

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Out Of This World Architecture 16 Real Buildings Inspired By Science Fiction

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[ By SA Rogers in Architecture & Public & Institutional. ]

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Sony a9 banding issue: fact or fiction?

30 Jun

Recently, Jared Polin of Fro Knows Photo released a video showing images shot with the Sony a9 and 70-200mm F2.8 GM lens that displayed visible banding across parts of the image in 2% of his shots from a recent soccer match in Philadelphia.* Here’s what the banding looks like at 100%:

This is a 100% crop of the Sony a9 banding issues that Jared Polin noticed in a small portion of his shots of sideline players at a recent soccer match. The bands themselves are 84 pixels in height, each composed of 7 12-pixel bands. Read on to understand why those numbers are significant when it comes to explaining the phenomenon.

Photo: Jared Polin

Blame the electronic shutter?

Not so fast. Some commenters were quick to blame artificial stadium lighting, which can of course interfere with electronic shutters. However, the a9’s electronic shutter is no ordinary electronic shutter: it can scan across the entire sensor in a mere 1/160s (proven by our friend, and well-respected forum member, Jim Kasson here). What does that mean? Meanwhile, the a9’s mechanical shutter isn’t actually much faster – it takes 1/300s to sweep across the image plane.** That means that in typical artificial lighting, which tends to flicker at 60 or 120 Hz, the 1/160s shutter rate of the a9 is fast enough that it’ll only ever really see 1 or 1.3 pulses of the flickering light as the sensor is scanned. The a9’s electronic shutter is only one stop away from catching up to mechanical shutters.

This means that even in the worst artificially-lit scenarios, you might see one large diffuse band across your image at very high shutter speeds (remember: shutter speed determines the intensity of such bands), but generally you’re unlikely to notice if just a quarter of your image happens to have a slight roll-off to a dimmer – or brighter – exposure.

In other words, in the real-world, artifacts caused by the a9’s electronic shutter are rarely an issue under dominant artificial lighting. Furthermore, in this example the match was being played in a mixture of natural and artificial light, with natural light being dominant.

So what caused the banding?

A closer look at the LED advertising boards

Look closely at the image above at 100%, and you’ll see the larger bands themselves are composed of bands 12-pixels high. 12-pixels… rings a bell. Jim Kasson’s work suggested the a9 reads its sensor out in 12-row chunks, possibly by using 12 parallel ADCs (analog-to-digital converters). That’s how it can scan across its entire full-frame sensor so quickly. This suggests the sensor readout is somehow implicated – but how?

Take a close look at the LED advertising boards at 100%:

A shot of the LED advertising boards clearly implicate them as the source of the banding. Each one of those aliased bands are 12 pixels high, and we know from Jim Kasson’s studies that the a9 reads it sensor out in 12-row chunks, using 12 parallel ADCs.

Photo: Jared Polin

The one thing common to Jared’s 2% of images is that the players are at least partially lit by the LED advertising boards on the sidelines. Those panels create an image by rapidly pulsing their red, green, and blue LEDs to allow for different colors and brightness, and it’s the first type of light source we’ve seen that has caused the a9 any grief.

And by rapid switching we do mean rapid. The larger bands are 84 pixels in height, meaning there are about 48 of them across the entire 4000 pixel-high image. Since we know that full sensor readout takes 1/160s, that means those LEDs pulsed 48 cycles in 6.25 milliseconds, or at a frequency of ~7700 Hz.

Even a mechanical focal plane shutter will experience this kind of banding with a light source cycling 7700 times a second. However, the a9’s banding is worse for two reasons:

  1. A mechanical shutter would take half as much time traversing the image plane, which means half as many bands (probably 24 larger bands would show up in these sorts of images).
  2. The a9’s electronic shutter proceeds in 12-row chunks; a mechanical shutter is more analogous to an electronic shutter proceeding line by line, which would yield smoother bands. Not the more hard-edged, lower frequency (and therefore more readily identifiable) 12-row bands that are visually more distracting than if they had been gradual, single-pixel rows transitioning from one color or brightness to another.

This is the reason why Fro only sees banding in some of his photos, and why even in those it is limited to certain surfaces. The bands are most prominent wherever the LED boards were lending the most light to the subject.

Is it a big deal?

So does this matter? Is it as big a deal as some people are making it out to be?

That all depends on how often you expect to run into this situation. These types of LED lights are relatively rare—basically only appearing in scoreboards and ad boards of the kind you see at sporting events. And even when they’re present, the board has to be casting a significant amount of light on your subject for it to cause any problems.

Furthermore, your shutter speed has to be extremely high to make these bands prominent, and even mechanical shutters are likely not entirely immune to some effect from such LED boards.

Even at an image level, the 84-pixel wide bands can be visually distracting if the LED boards are a dominant source of illumination for your (sideline) subject.

Photo: Jared Polin

All those considerations taken together explain why Fro only found banding in about 50 of the 1,905 images he shot.

If you scrolled down here to the bottom to get the definitive answer to the source and cause of the banding, it’s this: very high frequency (>7000Hz) flickering LEDs combined with the 12-row parallel readout that allows the electronic shutter of the a9 to achieve almost mechanical shutter speeds.

Granted, as a camera designed (partly) to satisfy the needs of sports photographers, the a9 is probably going to be found shooting in situations with LED signboards around where, after-hours, they might account for a significant portion of light on your sideline subjects. If that describes the situations you’ll be routinely shooting under, and you’re concerned about the 2% banding rate in sideline action, this may be something to add to your ‘cons’ list when considering this camera.


*Note this is a different sort of banding than the rare striping we investigated in our full review (that results from the masked phase-detection rows of pixels).

**Compare that to the a7R II’s 1/14s, or the Fuji GFX 50S’ 1/4s, electronic or ‘silent’ shutters.

Articles: Digital Photography Review (dpreview.com)

 
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Architectural Fiction: 35 Impossibly Surreal Structures

24 Mar

[ By Steph in Art & Drawing & Digital. ]

Fantasy Architecture Dujardin 1

Unbound by gravity, the need for structural soundness or any sense of real-world aesthetics, architecture becomes like a life form of its own, multiplying and mutating in strange and unsettling ways. These fictional architectural assemblages explore unlikely configurations that are only possible with digital art and photo manipulation.

Surreal Structures by Matthias Jung

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The architectural creations of Matthias Jung seem to inhabit a fairytale realm where gravity doesn’t apply, raising Brutalist concrete structures on tiny stilts, floating stained glass windows like balloons and untethering some from the earth altogether. Some designs, however, seem like they might actually occupy some hidden rural meadow in Europe where aging country homes are actually topped with sheep-dotted hills. Jung is a German-based graphic designer who refers to his strange photo collages as “architectural short poems.”

Fictional Architecture by Victor Enrich

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Victor Enrich’s ‘architecture gone wild‘ twists, bends and turns, splitting down the middle as if the buildings are being unzipped or seeming to disassemble before our eyes. Balconies become giant slides leading down to the street, staircases meander off into the sky and individual apartments stretch out of their building toward the sun like leaves on a plant. The Barcelona-born designer travels the world and takes photographs of cities, digitally manipulating them for results that would generally be impossible in the real world.

“Once the object is chosen, it is shot from a point easy to recognize by users, not pretending to achieve the greatest picture ever, but instead, a picture that anybody could do. The shot is the basis to produce a replica of the building by using very detailed photogrammetric techniques that end with the creation of a three-dimensional model that fits almost perfectly into the picture.”

Jim Kazanjian

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Shadowy passages and strange interiors from horror films like The Shining and the fiction of H.P. Lovecraft tinge the disorienting and disquieting work of Portland-based photographer Jim Kazanjian, who’s inspired by “our inherent anxieties about isolation and vulnerability.” Kazanjian draws on his experience as a CGI artist working on games to create these ‘hyper-collages,’ cobbling together images of buildings, sinkholes and foggy landscapes from an archive of over 30,000 photos.

“My interest in gaming stems from my fascination with architecture and its potential to generate narrative structures,” says the artist. “My time in game development has definitely informed my photographic work. I find that the immersive qualities in both mediums have a strong correlation.”

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Architectural Fiction 35 Surreal Fantasy Structures

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[ By Steph in Art & Drawing & Digital. ]

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Behind The Scenes – Pulp Fiction HISHE

20 Oct

Check out this sneak peek of the upcoming How Pulp Fiction Should Have Ended. Thanks for watching. Leave us a comment and spread the love by subscribing to our channel and/or give us a ‘thumbs up’! For more, go to www.howitshouldhaveended.com
Video Rating: 4 / 5

 
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