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Computational photography part III: Computational lighting, 3D scene and augmented reality

09 Jun

Editor’s note: This is the third article in a three-part series by guest contributor Vasily Zubarev. The first two parts can be found here:

  • Part I: What is computational photography?
  • Part II: Computational sensors and optics

You can visit Vasily’s website where he also demystifies other complex subjects. If you find this article useful we encourage you to give him a small donation so that he can write about other interesting topics.

The article has been lightly edited for clarity and to reflect a handful of industry updates since it first appeared on the author’s own website.


Computational Lighting

Soon we’ll go so goddamn crazy that we’ll want to control the lighting after the photo was taken too. To change the cloudy weather to sunny, or to change the lights on a model’s face after shooting. Now it seems a bit wild, but let’s talk again in ten years.

We’ve already invented a dumb device to control the light — a flash. They have come a long way: from the large lamp boxes that helped avoid the technical limitations of early cameras, to the modern LED flashes that spoil our pictures, so we mainly use them as a flashlight.

Programmable Flash

It’s been a long time since all smartphones switched to Dual LED flashes — a combination of orange and blue LEDs with brightness being adjusted to the color temperature of the shot. In the iPhone, for example, it’s called True Tone and controlled by a small ambient light sensor and a piece of code with a hacky formula.

  • Link: Demystifying iPhone’s Amber Flashlight

Then we started to think about the problem of all flashes — the overexposed faces and foreground. Everyone did it in their own way. iPhone got Slow Sync Flash, which made the camera increase the shutter speed in the dark. Google Pixel and other Android smartphones started using their depth sensors to combine images with and without flash, quickly made one by one. The foreground was taken from the photo with the flash while the background remained lit by ambient illumination.

The further use of a programmable multi-flash is vague. The only interesting application was found in computer vision, where it was used once in assembly schemes (like for Ikea book shelves) to detect the borders of objects more accurately. See the article below.

  • Link: Non-photorealistic Camera: Depth Edge Detection and Stylized Rendering using Multi-Flash Imaging

Lightstage

Light is fast. It’s always made light coding an easy thing to do. We can change the lighting a hundred times per shot and still not get close to its speed. That’s how Lighstage was created back in 2005.

  • Video link: Lighstage demo video

The essence of the method is to highlight the object from all possible angles in each shot of a real 24 fps movie. To get this done, we use 150+ lamps and a high-speed camera that captures hundreds of shots with different lighting conditions per shot.

A similar approach is now used when shooting mixed CGI graphics in movies. It allows you to fully control the lighting of the object in post-production, placing it in scenes with absolutely random lighting. We just grab the shots illuminated from the required angle, tint them a little, done.

Unfortunately, it’s hard to do it on mobile devices, but probably someone will like the idea and execute it. I’ve seen an app from guys who shot a 3D face model, illuminating it with the phone flashlight from different sides.

Lidar and Time-of-Flight Camera

Lidar is a device that determines the distance to the object. Thanks to a recent hype of self-driving cars, now we can find a cheap lidar in any dumpster. You’ve probably seen these rotating thingys on the roof of some vehicles? These are lidars.

We still can’t fit a laser lidar into a smartphone, but we can go with its younger brother — time-of-flight camera. The idea is ridiculously simple — a special separate camera with an LED-flash above it. The camera measures how quickly the light reaches the objects and creates a depth map of the scene.

The accuracy of modern ToF cameras is about a centimeter. The latest Samsung and Huawei top models use them to create a bokeh map and for better autofocus in the dark. The latter, by the way, is quite good. I wish every device had one.

Knowing the exact depth of field will be useful in the coming era of augmented reality. It will be much more accurate and effortless to shoot at the surfaces with lidar to make the first mapping in 3D than analyzing camera images.

Projector Illumination

To finally get serious about computational lighting, we have to switch from regular LED flashes to projectors — devices that can project a 2D picture on a surface. Even a simple monochrome grid will be a good start for smartphones.

The first benefit of the projector is that it can illuminate only the part of the image that needs to be illuminated. No more burnt faces in the foreground. Objects can be recognized and ignored, just like laser headlights of some modern cars don’t blind the oncoming drivers but illuminate pedestrians. Even with the minimum resolution of the projector, such as 100×100 dots, the possibilities are exciting.

Today, you can’t surprise a kid with a car with a controllable light.

The second and more realistic use of the projector is to project an invisible grid on a scene to build a depth map. With a grid like this, you can safely throw away all your neural networks and lidars. All the distances to the objects in the image now can be calculated with the simplest computer vision algorithms. It was done in Microsoft Kinect times (rest in peace), and it was great.

Of course, it’s worth remembering here the Dot Projector for Face ID on iPhone X and above. That’s our first small step towards projector technology, but quite a noticeable one.

Dot Projector in iPhone X.

Vasily Zubarev is a Berlin-based Python developer and a hobbyist photographer and blogger. To see more of his work, visit his website or follow him on Instagram and Twitter.

Articles: Digital Photography Review (dpreview.com)

 
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Skylum releases Luminar 4.2, includes AI Augmented Sky and new portrait enhancements

19 Mar

Skylum has announced a new version of its Luminar 4 software, Luminar 4.2. The free update includes a major new feature, AI Augmented Sky. The new AI Augmented Sky feature allows photographers to place various objects directly into the sky, leading to new ways to create digital art. In addition to AI Augmented Sky, Luminar 4.2 includes new portrait tools and general performance improvements.

The new AI Augmented Sky feature can be found in Luminar 4’s Creative tab. This tool allows users to select objects from Luminar’s database or import their own. The included objects are: Aurora, Balloons, Birds (three choices), Clouds (six), Eagle, Fireworks (three), Lightning (two), Moon (two), Mountains (four), Plane (two), Planet (four) and Rainbow (two).

Luminar leverages its artificial intelligence to automatically detect the sky in a selected image and place the chosen object, including creating masks for foreground objects such as trees or buildings. Luminar also includes content-aware technologies, allowing the object and overall image to blend together naturally.

In the before and after comparison above, my original image had a completely bare sky. Using Luminar 4.2’s new AI Augmented Sky functionality, I added clouds and mountains to the image. The software did a good job masking out the trees along the horizon and matching the clouds and mountains to the existing scene.

You have control over the placement and size of the chosen object. You can also adjust its opacity, the color temperature and the strength of the software’s blending tools. If you have any issues with the automatic masking, you can also customize the mask manually with brush, radial, gradient and luminosity mask tools. The mask refinement strength and defocus can be adjusted as well through sliders.

In this before (top) and after (bottom) comparison, you can see that I added clouds and an additional hot air balloon to my image. I resized the added hot air balloon and placed it where I wanted for my preferred composition. When adding the clouds, the software identified the blue panel on the balloon as sky, which resulted in clouds appearing on the balloon. This was easily addressed by manually erasing that part of the balloon using the mask brush tool.

During my time with the software ahead of its public release, I experienced varying levels of success using the AI Augmented Sky feature. In some cases, the feature worked well, especially for adding clouds to an otherwise bland sky. Even when working around trees and other fine details, the software did well, especially when working with a blue sky. Around very fine branches, even when adjusting the strength of the mask, there were some occasional problems. I experienced less success when working with darker skies, including dark gray skies. Also, the software doesn’t automatically detect and mirror objects for reflections in water, which can make it difficult to create a convincing image in some cases.

Of the new AI Augmented Sky feature, Co-Founder and Chief Product Officer of Skylum, Dima Sytnyk, said, “We’re really excited to see how photographers use the AI Augmented Sky to create digital works of art. AI Augmented Sky can be used to make everything from subtle tweaks, like moving the moon in the sky, or to totally transform the world around us. The possibilities are endless!”

In addition to AI Augmented Sky, Luminar 4.2 includes enhancements to its built-in portrait tools. The software includes new architecture for the Face Features Detection Neural Network, which allows for the software to better detect different faces in multiple positions, bad or mixed lighting and faces with heavy makeup. Luminar 4.2 can also detect multiple faces in a group photo. By utilizing the software’s improved face detection technology, Luminar 4.2 can now help users restore skin in overly shiny areas and slim faces via a slider adjustment.

In this before (top) and after (bottom) comparison, you can see the impact of the new Shine Removal tool inside Luminar 4.2’s AI Skin Enhancer. The result was subtle in each image I processed.

These portrait enhancement tools join existing tools such as AI Skin Enhancer, face lighting, eye whitening, eye enhancement, dark circles remover, eye enlargement, eyebrow improvement, lip saturation, lip redness, lip darkening and teeth whitening. As with the AI Augmented Sky feature, the shine removal and Slim Face 2.0 features have automatic masks but can be manually edited.

The new shine removal tool can be found in the AI Skin Enhancer section of the Portrait tab in Luminar 4.2 and works on a 0-100 slider scale. The tool works well on different skin types and in my experience, did a good job of convincingly reducing the shine without adversely affecting texture or color balance in the image. It works better than simply reducing highlights in an image.

In this before (left) and after (right) example, I utilized the new Slim Face 2.0 tool. Even using 100 percent slimming, the final result is quite subtle. In this example, I was particularly impressed by how the software handled the model’s hand against her face and her hair partially obscuring her right eye. The face detection technology is highly impressive.

The new Slim Face 2.0 adjustment is found in the AI Portrait Enhancer section and is also a 0-100 sliding scale. While I’m unlikely to use this feature when processing portraits, its implementation is very good. The software does an excellent job of convincingly slimming a face while keeping proportions looking natural and maintaining the overall quality of the image file. I tried it on a variety of portraits and found it to do a good job in every instance. Alongside the existing AI Portrait Enhancer tools, the new Slim Face 2.0 function fits in nicely.

In addition to the key new features of Luminar 4.2, the software includes various upgrades and other enhancements. The Relight Scene technology in the AI Sky Replacement tool has been improved, providing better and more natural colors. There are also improvements to the ML Cache, which will increase the speed of interaction with the machine’s processor. Windows users will find faster previews on multi-core systems and third-party plugin implementation to be able to use plugins such as Aurora HDR, DxO Nik Collection and Topaz plugins inside Luminar 4.2. Luminar 4.2 also includes a new user manual, making it easier for users to find information on the software’s included tools and functionality.

In Luminar 4.2, the Relight Scene technology has been reworked, resulting in more natural colors. In the example above, I replaced the original sky with a very different sky and the software did a nice job changing the overall image to represent the change. It’s impressive how Luminar 4.2 is able to deal with not only the objects in the scene, but the reflection as well, including the ripples in the water.

Luminar 4.2 is available now as a free update for existing Luminar 4 users. If you are interested in trying Luminar 4 for the first time, you can download a free trial from Skylum. For a limited time, if you purchase Luminar 4 for $ 89 USD, you will also receive the Inspiration Looks pack, a $ 49 value, free of charge. You can also upgrade to the Plus Edition, which includes the Inspiration Looks pack and the California Sunset skies for $ 99. There is also a bundle with Luminar 4 (with bonuses) plus Aurora HDR 2019 for $ 169. You can learn more by visiting Skylum.

Articles: Digital Photography Review (dpreview.com)

 
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Snapchat ‘sky filters’ use augmented reality to replace the sky with stars, sunsets and more

27 Sep

File this one under minor smartphone photography news: it seems Snapchat is using its augmented reality powers to expose non-photographers to the magic of dropping a new sky into your photos. The newly released feature—dubbed ‘sky filters’—can take a regular boring old blue sky and replace it with a colorful sunset, starry night scene, and more.

Sky Filters are already rolling out now to both iOS and Android users, and like their other AR features, this one will rotate daily so you can experience a variety of world-bending effects.

Articles: Digital Photography Review (dpreview.com)

 
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Twisted History: Archival Photos Augmented with Surreal Animations

30 Aug

[ By SA Rogers in Art & Drawing & Digital. ]

archival gif main

Black-and-white images and footage from the past, plucked from public domain collections, become absurd animations as moving elements are transposed on top of them in this series of images by artist Bill Domonkos. UFOs spin around a a curly-haired woman captured on film in the early 20th century, a running skeleton struggles to keep up with the camera on a blurry set of train tracks and television sets hover in Victorian living rooms. A fancy hairstyle becomes a journey into a forest, human eyes project beams of light and armless statues get prosthetics.

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The fact that the moving additions are so suitably tailored to the original images is what makes the results so magical, not to mention their 3D appearance. Simultaneously funny and dark, the animations – which he presents in both GIF and video form – are each strange and unlikely in their own particular way, yet somehow still believable. Maybe that’s not too surprising, coming from a man who shot his own version of Valley of the Dolls as a child with a Super 8 camera.

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“I view my work as a collision and recombination of ideas,” says Domonkos. “My process unfolds gradually and spontaneously – using found materials such as archive film footage, photographs, and the internet. I experiment by combining, altering, editing and reassembling using digital technology, special effects and animation to create a new kind of experience. I am interested in the poetics of time and space – to renew and transform materials, experiences and ideas. The extraordinary thing about cinema is its ability to suggest the ineffable – it is this elusive, dreamlike quality that informs my work.”

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The filmmaker and computer animator is also the creator of an app called Stereopsis, collection of 40 3D stereo images and GIF animations that combine altered archive stereographs and 3D computer graphics. You can get a contraption called ‘Google Cardboard’ to enhance the effect. See more on his website and tumblr.

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[ By SA Rogers in Art & Drawing & Digital. ]

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Augmented Reality: Aerial Footage of Distorted Alien Landscapes

16 Feb

[ By Steph in Art & Drawing & Digital. ]

alien landscapes 1

“Technology can help nature understand itself,” says AUJIK, a self-proclaimed cult that melds faux mythologies, fictitious landscapes and wildly distorted architecture with a philosophy they call “animism for the Digital Age.” The quasi-spiritualist Japanese collective gives us a look into the world of their imagination via simulated drone footage, swooping us over and through their vision of nature awakened in a new way by technological integration.

alien landscapes 4

aujik 14

“Since the late 2000’s, the online presence of mysterious nature/tech cult AUJIK quietly spread across video platforms featuring proposed active members and fabricated histories. These virtual appearances suggest decades-old lineage through theoretical schematics outlining their transgression emission, citing faux reports arguing the life of inanimate matter and modern forms of animism from fictional anthropologists and philosophers.”

alien landscapes 2

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“For AUJIK, nature is divided into Refined and Primitive categories. This separation presents a conflict that is the root of all chaos in the world, and in order to reach a sublime state, AUJIK generates rituals to harmonize the organic and synthetic realms. Refined nature consists of evolved technology such as robotics, artificial intelligence, cybernetics, DNA manipulations, and body enhancements. The Primitive includes fauna, flora, and the Earth itself with its precious stones, minerals, and metals.”

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Natural settings, rocks, plants and even living creatures become something more than themselves, infused with a new power, growing in a way that they never actually could in our current reality, bound as it is by the laws of physics. Digital forces invade and transform everything from dark forests to dense cities, warping the architecture, creating a bizarre parallel universe.

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[ By Steph in Art & Drawing & Digital. ]

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LifePrint portable printer uses augmented reality app to bring photos to life

20 Nov

A portable photo printer called LifePrint, now seeking funding on Kickstarter, creates ‘living’ photos by combining a printed photograph with a digital video. An augmented reality app makes this possible, so that when a print is viewed through a smartphone’s camera, the video appears where the photo is located, making it seem as if the image – called a HyperPhoto – has come to life. Read more

Articles: Digital Photography Review (dpreview.com)

 
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Future of Wayfinding: Augmented Reality for Urban Bicyclists

13 Jun

[ By WebUrbanist in Conceptual & Futuristic & Technology. ]

1augmented

Using augmented reality highlights, hints and cues to guide bikers through complex city paths and streets, this conceptual system addresses issues of wayfinding and safety, speculatively asking: “Could a cycle path be created, or at least augmented, using connected technologies?”

augmented urban path highlight

Five initial functions are proposed by the Connected Cyclists project for this wearable prototype, all around themes of navigation in London, a place notorious for the variety of its path types and unexpected route shifts. With so many transitions between street paths, parks and alleyways, it can be hard for bikers new to the city to know where to go – subtle highlights of next steps could solve that problem.

2wayfind

“We see that cyclists often take bearings when paused at traffic lights—this interface could essentially simply provide the next direction, reinforcing the journey. We also feel that the visual nudge implied here, using the fabric of the city itself, is more akin to how cyclists move and navigate—a more fluid movement through and sometimes across the streetscape, as opposed to the very directed navigation delivered for drivers.”

3pollution-1

Blind spot visualization assists travelers as they pass in the shadows of cars, buses and trucks, while an overall approach promoting backstreet network paths helps avoid traffic and poor air quality in the first place. Monuments, icons and landmarks displayed subtly in the background can also give clues to riders about where they are in the city.

4Blind-1

Already there are many programs like CityMapper built on OpenStreetMaps that contain the necessary information about routes and paths but using those on the go via a typical mobile device means either unsafe cycling practices or frequent stops, hence the augmented heads-up display. “If these displays talked to the city around them—if they knew where the cyclist was and what they were looking at—they could give much more subtle spatial and contextual information that builds on the surroundings of the cyclist.”

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The key is making such technology accessible and seamless, a distraction-free overlay to other visual information being taken in by those on bikes moving through the urban environment.

augmented reality headset

“Many cities are spending serious money, time and attention on improving the ‘hard infrastructure’ of cities to make cycling safer, more convenient, more attractive,” but “there is potential of a ‘soft infrastructure’ which can be overlaid on existing urban fabric to further support cycling, which takes advantage of contemporary technologies such as wearables, the internet of things, real-time sensor data, and so on.”

augmented city bike device

While none of this is a reality quite yet, “‘Design stories’ allow you to try on a future for size, and to imagine how a prototype might fit into its urban context. With prototypes to point at, critique and discuss we can begin to imagine other externalities or knock-on effects and build up both understanding and language to discuss what can otherwise be fairly abstract and technical ideas.”

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Augmented Showroom: Projections Compliment Physical Products

04 Mar

[ By WebUrbanist in Architecture & Offices & Commercial. ]

projected furniture accessory showroom

Offering more than a traditional storefront space or conventional shopping website could individually, this hybrid showroom allows shoppers to experiment with different combinations of furnishings and fixtures both physically and virtually.

projected lamp example object

Created by London studio Bureau de Change for Made.com, the space is designed with a series of screens as backdrops for various sets of staged furniture and fixtures, allowing accessory items to be projected alongside for shoppers to compare and evaluate in relation to physically-present pieces.

projected living room accessories

“The projections provide a true, adaptable representation of the products, at the right scale, in the right place. Without them, the room sets feel unfinished, so for us they were the missing link to achieving a flexibility you can normally only achieve online,” say the designers.

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Again bridging the physical and digital, various displays have sample swatches that can be taken by would-be buyers but others also have tablets that will let people peruse related items or rearrange potential settings.

projected interior shop space

Like a gallery or work of installation art, the idea was to create something interactive that also made maximum use of limited and very expense London commercial real estate, drawing people in, serving a function but also engaging them beyond their past or expected shopping experiences.

projected room showcase design

projected interior space setup

“This is such a bustling street, with so many stores vying for your attention, we wanted to produce something unexpected – an idea that would set it apart from the traditional format of lots of products in a display. The space was designed on a tight budget and timeframe but [the designers] brought a lot of ingenuity and flair and turned an old rundown bookstore into a crisp, spacious and inviting design for our customers”

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CastAR 3D: See the Future of Work & Play in Augmented Reality

25 Feb

[ By WebUrbanist in Gaming & Computing & Technology. ]

virtual augmented reality headset

In this new video, Technical Illusions, the company behind CastAR, a hybrid augmented and virtual reality headset, shows off a series of amazing everyday applications of their technology, dissolving the distinction between real and digital spaces.

A year after raising $ 1,000,000 on Kickstarter, this technology combines but also goes beyond the AR of Google Glass and VR of Oculus Rift: “You and your friends can share this Mixed Reality experience that blends a virtual world into the real world. Move around naturally through this blended environment as you work or play together.”

ar headset gaming design

In founding Technical Illusions and pushing out a viable product in just over a year, Jeri Ellsworth and Rick Johnson (formerly of Valve) have focused on getting something that works out the door and in the hands of users and developers as quickly as possible – in a world of possibilities, concepts and prototypes, their emphasis is refreshingly pragmatic.

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The CastAR system consists of a headset with a built-in projector, camera and works in conjunction with retroflective surfaces embedded with infrared LED lights. “The projectors cast a three-dimensional image onto the surface, while the camera uses the LEDs to track your head movement … you can use this unique projected augmented reality technology to do things like view building projects in 3D, play interactive video games and create three-dimensional presentations.”

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NO AD Augmented Reality App Replaces Billboards with Art

27 Sep

[ By Steph in Gadgets & Geekery & Technology. ]

NO AD APP 1

Subway commuters are inundated with advertisements on virtually every surface they come across along their daily journey, from the stairs leading to each platform to the passenger cars themselves. Places where a captive audience will stand around staring at the walls are an advertiser’s feast, but not everyone wants that kind of consumerism shoved down their throats every day. Enter ‘NO AD,‘ an augmented reality app that allows you to replace those ads with art.

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Created by The Subway Art Blog and The Heavy Projects, which got dozens of artists to participate, the app for smartphones and tablets enables users to look at their environment in an altered way. Hold up your device and the ad that’s right in front of you will transform into a work of art before your eyes.

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Available for free on iOS and Android, NO AD works with dozens of ads, turning your commute into a ‘curated art experience. You can even watch a short film. The app developers plan to update the featured art frequently to keep up with the frantic pace of urban advertising.

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While viewing the world through an electronic device isn’t exactly ideal, especially if hundreds of commuters started clogging up the subway stations to stand around holding their tablets at arms’ length, it’s a neat example of high-tech DIY Urbanism.

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