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Posts Tagged ‘Apollo’

Photographer creates an exact replica of The Apollo 11 Hasselblad used by NASA

15 Aug

Photographer and self-described ‘space nerd’ Cole Rise has detailed his creation of a replica of the Hasselblad camera used by NASA’s Apollo 11 astronauts. The model is precise down to the finest details, including the camera’s serial number and labels. The creation process, as explained by Wired, was a lengthy one, involving the acquisition of a Hasselblad Apollo camera prototype, NASA archival photos and more.

NASA engineers had heavily modified a Hasselblad 500 EL camera for the Apollo 11 mission, including adding motors, removing the focus screen and mirror, and adding heat-resistant aluminum paint, among other things. Rise spent four years working on his replica of this camera, a process that involved machining many of the components himself, in addition to salvaging select parts from a broken Hasselblad MK-70 camera.

In addition to the modified Hasselblad 500 EL camera, the Space Camera Co. website also shows his replica of NASA’s Hasselblad 500C camera, which had been modified by NASA engineers in collaboration with an RCA contractor. Rise worked on his 500C replica before the Apollo 11 camera, saying on the Space Camera Co. website:

By going through the tedious process of remaking this camera, you begin to uncover its secrets and the thought processes that went into making it space-worthy. It was the seed that eventually cemented Hasselblad’s relationship with NASA as the de facto space camera maker. And it was the project that taught me the skills required to eventually make a functional lunar camera.

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Rise is making multiple 500C replicas for private collectors and creating a documentary that details his work. Rise’s website lists the Apollo 11 Hasselblad camera replica as currently on display in Le Marais, Paris.


Photo credits: Photos by Cole Rise, used with permission

Articles: Digital Photography Review (dpreview.com)

 
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Apollo app for iOS uses dual-cam depth map to create impressive lighting tricks

25 May
Apple’s dual-camera setup can create a depth map to simulate background blur – but now, someone’s figured out how to simulate lighting effects with an impressive level of control.

Apple’s dual camera devices (the 7 Plus, 8 Plus and X to be precise) generate a depth map to create the effects of Portrait Mode and Portrait Lighting that we’ve all come to know well. Whether you love, hate or feel generally ‘meh’ toward fake background blur, things get interesting when Apple makes that depth map information available to third party app developers. Enter Apollo: Immersive illumination, a $ 1.99 iOS app with an unusual name and a few interesting tricks up its sleeve.

Apollo uses the depth map not for background-blurring purposes, but to allow users to add realistic lighting effects to photos after they’re taken. Up to 20 light sources can be positioned throughout an image, with the ability to adjust intensity, color and distance. With the depth information provided, light sources interact with subjects in a three-dimensional fashion, and can even be positioned behind a subject to create a rim light.

It’s hard not to be a little taken aback the first time you drag a light source around your image and see how it interacts with your subject

It’s essentially an interactive version of Apple’s Portrait Lighting, which applies different light style effects to images. Apollo’s effects are highly customizable, and with so many parameters to play with it’s naturally quite a bit more complicated to use than Apple’s very simple lighting modes.

In use

We’ve been messing around with the Apollo app (for an admittedly short period of time), and have to say we’re impressed with what it’s capable of – but that doesn’t mean we don’t have a few requests for the next version.

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Click through to see the images full-screen and see how many lights were used in the Apollo app.

It’s hard not to be a little taken aback the first time you drag a light source around your image and see how it interacts with your subject(s). You are able to adjust the color, brightness and spread of your source, which are all fairly self descriptive.

You can also change the ‘Distance’ of your light, or it’s position in Z-space; this means you can move the light to be closer to you, the photographer, or further away into the background of your scene.

Lastly, there are two global adjustments, ‘Shadows’ and ‘Effect Range.’ Shadows essentially controls overall image brightness, though it biases toward the darker tones. Effect Range adjusts the brightness of all of your lights simultaneously in the image, though keeping the brightness ratios between them constant as it does so.

Along the bottom are the parameters you’re allowed for each light source you create (up to 20). Two global adjustments are ‘Shadows’ which adjusts overall brightness and Effect Range which adjusts the brightness of all lights simultaneously.

Overall, it’s an incredibly neat – and kind of addictive – first effort. But there are a few things that we’d like to see addressed in future versions.

Currently, every new ‘light’ you create starts out with a certain set of default parameters. This is alright, except for the fact that the default color is a yellowy tungsten sort of thing; it should really just begin as ‘white.’

Also, if I’ve already tuned in a ‘light’ and just want another one based on those, it’d be nice to be able to duplicate one that I’ve already created instead of having to start from scratch each time.

And once you’ve finished with your new creation, you can save it out as a JPEG – but there’s no way to save the lights themselves so that you can come back and tweak later. Each time you exit to tackle another image, the app asks you, ‘Close photo and discard all changes?’ Well, I’d rather not discard them, but if I have to, then I suppose that’s that.

Lastly, it doesn’t look like there’s any way to preserve the blurriness of the background once you’ve added your lights. It’d be great to be able to still take advantage of the depth map and progressive blurring while adding in your own lighting sources.

Wrapping up

Okay, so those are some fairly major requests on our part. But we make them because we’re really blown away by what the app already offers, and are excited to see how it evolves. It wasn’t so long ago you’d need a powerful workstation and some serious software skills to manipulate lighting in the same way that this app does with a few taps and drags.

If you have a dual camera iPhone and want to give the Apollo app a try, head on over to the App Store yourself and take it for a spin.

Articles: Digital Photography Review (dpreview.com)

 
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Project Apollo Archive uploads more than 8400 NASA images to Flickr

06 Oct

Project Apollo Archive has uploaded a massive library of high-resolution photos taken during NASA’s moon missions and related training exercises. More than 8,400 photos have been published, including scans of original photos taken by astronauts’ Hasselblad cameras and some processed photos from film magazines. Read more

Articles: Digital Photography Review (dpreview.com)

 
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First Man on the Moon (RESTORED FOOTAGE) – Moon Walk 3D – Apollo 11, Neil Armstrong, July 20, 1969

23 Nov

July 20, 1969 Video of man’s (Neil Armstrong’s) first steps on the moon. This crude video was taken by a Slow Scan video camera attached to Lunar Excursion Module (LEM) and broadcast on live TV. For 3D: view anaglyph (Left lens=Red, Right lens=Blue).
Video Rating: 5 / 5

 
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Weekly Photo Tips review of the Westcott 43″ Apollo Orb

07 Nov

You have heard us talk about the Westcott 28″ Apollo Speedlight softbox, and now it has a big brother, the Westcott 43″ Apollo Orb. And much like the smaller 28″ softbox, the new 43″ Apollo Orb shares many of the same features: 1. They are made to be used with Speedlights (or for you Canon shooters – Speedlites) 2. They are made on umbrella frames so they open and close quickly, easily, and are extremely portable 3. It’s 43 inches gives you an even bigger light and can easily accommodate multiple flash heads 4. You can rotate the flash inside the softbox 5. The front panel is recessed for greater (feathering) control of the light and something the little brother does not have: 6. You can purchase a 40-Degree grid accessory to further increase your lighting options

 
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3D Moon Landing The Apollo Luna Missions (Anaglyph)

26 Dec

To The Moon And Back In 3D. This presentation contains 3D footage created by me using layers and adobe after effects. I used old Nasa Apollo space mission footage. This took nearly 3 months to complete this production. I am currently working on a new 3D production using some HD Space Shuttle footage and will be completed by next month. I hope you enjoy this film from Secret Industries dedicated to UFO disclosure and the UFOlogy Community. You will require red/blue anaglyph 3D glasses to view this film in 3D Stereoscopic. Not Got 3D Glasse’s? If you would like a FREE pair of 3D glasse’s then please visit www.enhanced-dimensions.com and subscribe to recieve a free pair of 3D glasse’s. You can also make your own 3D glasse’s. Simply type in the search box on Youtube “How To Make 3D Glasses” and you will find several video’s on how to make 3D Glasse’s.

“What you see is not always what you get”. A 3D short film by Alexei Popogrebsky. Part of the Experiment 5ive omnibus (www.5gum.ru – other four films are 2D only) NOTE This yt3D HD side-by-side version is best viewed on 3D monitors with shutter glasses,. It is not 100% optimized for anaglyph (color glasses). For 2D viewing best see BLOODROP HD 2D (youtu.be ; Featuring Grigory Dobrygin and Ina-Maria Jaich; Photography by Peter Steuger; Production design by Erwin Prib; Music by Dmitry Katkhanov; Shot on Arri Alexas and Stereotec 3D rig; Postproduction by Das Werk