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Posts Tagged ‘Adobe’

Adobe reveals how its CAI digital content attribution system will work

05 Aug

During its Adobe MAX 2019 event, Adobe announced its Content Authenticity Initiative (CAI), the first mission of which is to develop a new standard for content attribution. ‘We will provide a layer of robust, tamper-evident attribution and history data built upon XMP, Schema.org and other metadata standards that goes far beyond common uses today,’ the company explains in a new white paper about the initiative.

The idea behind Adobe’s CAI is that there’s no single, simple, and permanent way to attach attribution data to an image, making it hard for viewers to see who owns the image and the context surrounding its subject matter. This paves the way for image theft, as well as the spread of misinformation and disinformation, a growing problem on the modern Internet.

Adobe’s new industry standard for digital content attribution, which was announced in collaboration with Twitter and The New York Times, will potentially change this, adding a level of trust in content that may otherwise be modified or presented with an inauthentic context on social media and elsewhere.

Adobe said in November 2019 that it had a technical team:

…exploring a high-level framework architecture based on our vision of attribution, and we are inviting input and feedback from industry partners to help shape the final solution. The goal of the Initiative is for each member to bring its deep technical and business knowledge to the solution. Success will mean building a growing ecosystem of members who are contributing to a long-term solution, adoption of the framework and supporting consumers to understand who and what to trust.

The newly published white paper titled ‘The Content Authenticity Initiative: Setting the Standard for Digital Content Attribution‘ explains how this new digital content attribution system will work.

The team cites a number of ‘guiding principles’ in the initiative, including the ability for their specifications to fit in with existing workflows, interoperability for ‘various types of target users,’ respect for ‘common privacy concerns,’ an avoidance of unreasonable ‘technical complexity and cost’ and more. Adobe expects a variety of users will utilize its content attribution system, including content creators, publishers and consumers, the latter of which may include lawyers, fact-checkers and law enforcement.

The team provides examples of the potential uses for its authenticity system in various professions. For photojournalists, for example, the workflow may include capturing content at a press event using a ‘CAI-enabled capture device,’ then importing the files into a photo editing application that has ‘CAI functionality enabled.’

Having preserved those details during editing, the photojournalist can then pass on the images to their editor, triggering a series of content verifications and distribution to publications, social media managers and social platforms, all of which will, ideally, support displaying not only the CAI information but also any alterations made to the content (cropping, compression, etc).

The idea is that at all times during its distribution across the Internet, anyone will be able to view the details about the image’s origination, including who created it, what publication originally published the image, when the photo was captured, what modifications may have been made to the image and more.

The white paper goes on to detail other potential creation-to-distribution pipelines for creative professionals and human rights activists.

What about the system itself? The researchers explain that:

The proposed system is based on a simple structure for storing and accessing cryptographically verifiable metadata created by an entity we refer to as an actor. An actor can be a human or non-human (hardware or software) that is participating in the CAI ecosystem. For example: a camera (capture device), image editing software, or the person using such tools.

The CAI embraces existing standards. A core philosophy is to enable rapid, wide adoption by creating only the minimum required novel technology and relying on prior, proven techniques wherever possible. This includes standards for encoding, hashing, signing, compression and metadata.

Each process during the creator’s workflow, such as capturing the image and then editing, produce ‘assertions’ as part of the CAI system. Typically speaking, according to the white paper, these assertions are JSON-based data structures that reference declarations made by the actor, which can refer to both humans and machines, including hardware like cameras and software like Photoshop.

The researchers go on to explain that:

Assertions are cryptographically hashed and their hashes are gathered together into a claim. A claim is a digitally signed data structure that represents a set of assertions along with one or more cryptographic hashes on the data of an asset. The signature ensures the integrity of the claim and makes the system tamper-evident. A claim can be either directly or indirectly embedded into an asset as it moves through the life of the asset.

For every lifecycle milestone for the image, such as when it was created, published, etc., the authenticity system will create a new set of assertions and claim related to it, with each claim daisy-chaining off the previous claim to create something like a digital paper trail for the work.

Of course, there are potential issues with Adobe’s vision for content authentication, the most obvious being whether the industry is willing to adopt this system as a new standard. The CAI digital content attribution system will only succeed if major hardware and software companies implement the standard into their products. Beyond that, social media platforms would need to join the effort to ensure these permanent attribution and modification details are accessible to users.

As well, Adobe’s system will have to achieve its highest goal, which is to be tamper-proof, something that is yet to be demonstrated. Work under this initiative is still underway; interested consumers can find all of the technical details in the white paper linked above.

Articles: Digital Photography Review (dpreview.com)

 
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Adobe updates Photoshop for iPad with Refine Edge Brush, Rotate Canvas feature

27 Jul

Adobe has announced an update to Photoshop for iPad that adds the popular Refine Edge Brush and Rotate Canvas feature.

The new Refine Edge Brush in Photoshop for iPad makes it easier to precisely select parts of an image, particularly those involving fine fabrics, hair or fur. Underneath, the technology is the same as used in its Desktop feature, but Adobe tweaked the interface a bit to make it more intuitive for the iPad’s touch-first design.

Below are a few of the examples Adobe has shared in its announcement blog post. Keep in mind these are specifically-chosen images, so your results may vary.

Adobe has an entire user guide on how to use the new Refine Edge Brush in Photoshop for iPad to help get you up and running if you aren’t familiar with the feature.

Another much-requested feature Adobe has added is the Rotate Canvas tool. Now, using a two-finger gesture, you can rotate the canvas you’re working on, making it easier to precisely edit and make changes to your work.

The feature works in conjunction with the zoom gesture, so you can quickly pinch in and out while also rotating the canvas. Rotation can snap at 0, 90, 180 and 270 degrees, and resetting the rotation and zoom is as simple as quickly pinching out on the canvas.

Adobe has created a user guide for the Rotate Canvas function as well.

The update should be live in the App Store to download today. If it isn’t, turn off and turn on your iPad before revisiting the App Store.

Articles: Digital Photography Review (dpreview.com)

 
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Adobe pushes critical security updates for Bridge, Photoshop and Prelude

24 Jul

Adobe has pushed live security updates for its Bridge, Photoshop and Prelude applications that patch a number of critical vulnerabilities, including a few that could enable threats to execute code on Windows computers.

While Adobe’s vague ‘Security Updates’ changelog brushes on the patches, security site ThreatPost offers a more detailed look at what Adobe has done to address 12 common vulnerabilities and exposures (CVEs) in Adobe Bridge, Adobe Photoshop and Adobe Prelude, which were first discovered by Mat Powell of Trend Micro’s Zero Day Initiative.

ThreatPost says each of the 12 ‘critical flaws stem from out-of-bounds read and write vulnerabilities, which occur when the software reads data past the end of — or before the beginning of — the intended buffer, potentially resulting in corruption of sensitive information, a crash, or code execution among other things.’ Specifically, five flaws were addressed in Adobe Photoshop, three in Adobe Bridge and four in Adobe Prelude.

According to Adobe, no known uses of these critical bugs have been reported in the wild, but you’re going to want to make sure all of your programs are up to date if you don’t have automatic updates installed. You’ll want to make sure you’re running versions 20.0.10 and 21.2.1 for Photoshop CC 2019 and Photoshop 2020, respectively. Adobe Bridge and Adobe Prelude should be running versions 10.1.1 and 9.0.1, respectively.

All updates can be downloaded via the Creative Cloud desktop app for macOS and Windows computers.

Articles: Digital Photography Review (dpreview.com)

 
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Google’s ex-lead of computational photography Marc Levoy to build new imaging experiences at Adobe

23 Jul

Marc Levoy1, Google’s former computational photography lead and arguably one of the founding figures of computational approaches to imaging, has joined Adobe as Vice President and Fellow, reporting directly to Chief Technology Officer Abhay Parasnis. At Adobe, Marc will ‘spearhead company-wide technology initiatives focused on computational photography and emerging products, centered on the concept of a universal camera app.’ He will also work closely with Photoshop Camera, Adobe Research, and the machine-learning focused Sensei and Digital Imaging teams.

The imaging sphere was taken by surprise a few months back when Marc left Google where he helped spearhead a revolution in mobile imaging with the excellent success of Pixel phones and their stills and video capabilities. Marc and his colleagues at Google developed HDR+, which uses burst photography alongside clever exposure and merging techniques to increase dynamic range of capture and reduce noise. His work, in conjunction with Peyman Milanfar, also helped Pixel cameras yield visible photos in the dark using Night Sight, and even capture super-resolution data that captured far more detail in ‘zoomed-in’ shots than competitors, despite limited hardware. Google’s burst mode techniques even allowed its cameras to forego traditional demosaicing processes, yielding more detailed images than even competitive cameras with similar sensor sizes.2

Marc Levoy… [is] arguably one of the founding figures of computational approaches to imaging

Marc also championed the use of machine learning to tackle challenges in image capture and processing, leading to better portrait modes, more accurate colors via learning-based white balance, and synthetic re-lighting of faces. Marc helped push the boundaries of what is possible with limited hardware by focusing heavily on the software.

At its core, Adobe is a software company, and so Marc’s expertise is at once relevant. At Adobe, Marc will continue to explore the application of computational photography to Adobe’s imaging and photography products, with one of his focuses being the development of a ‘universal camera app’ that could function across multiple platforms and devices. This should allow Marc to continue his passion for delivering unique and innovative imaging experiences to the masses.

Marc has a knack for distilling complex concepts into simple terms. You can learn about the algorithms and approaches his teams spearheaded in the Pixel phones in our interview above.

More on Marc Levoy

Marc Levoy has a long history of pioneering computational approaches to images, video and computer vision, spanning both industry and academia. He taught at Stanford University, where he remains Professor, Emeritus, and is often credited as popularizing the term ‘computational photography’ through his courses. Before he joined Google he worked as visiting faculty at Google X on the camera for the Explorer Edition of Google Glass. His work early on at Stanford with Google was the basis for Street View in Google Maps. Marc also helped popularize light field photography with his work at Stanford with Mark Horowitz and Pat Hanrahan, advising students like Ren Ng who went on to found Lytro.

Marc also developed his own smartphone apps early on to utilize the potential of burst photography for enhanced image quality with apps like SynthCam. The essential idea – which underpins all multi-imaging techniques today employed by smartphones – is to capture many images to synthesize together into a final image. This technique overcomes the major shortcomings of smartphone cameras: their sensors have such small surface areas and their lenses have such small apertures that the amount of light captured is relatively low. Given that most of the noise in digital images is due to a lack of captured photons (read our primer on the dominant source of noise: shot noise), modern smartphones employ many clever techniques to capture more total light, and in intelligent ways as well to retain both highlight and shadow information while dealing with subject movement from shot to shot. Much of Marc’s early work, as seen in SynthCam, became the basis for the multi-shot noise averaging and bokeh techniques used in Pixel smartphones.

Marc is also passionate about the potential for collaborative efforts and helped develop the ‘Frankencamera’ as an open source platform for experimenting with computational photography. We look forward to the innovation he’ll bring to Adobe, and hope that much of it will be available across platforms and devices to the benefit of photographers at large.


Footnotes:

1Apart from being well renowned in the fields of imaging and computer graphics, Marc Levoy is himself a photography enthusiast and expert, and while at Stanford taught a Digital Photography class. The course was an in-depth look at everything from sensors to optics to light, color, and image processing, and is available online. We highly recommend our curious readers watch his lectures in video form and also visit Marc’s course website for lecture slides and tools that help you understand the complex concepts both visually and interactively.

2Our own signal:noise ratio analyses of Raw files from the Pixel 4 and representative APS-C and four-thirds cameras show the Pixel 4, in Night Sight mode, to be competitive against both classes of cameras, even slightly out-performing four-thirds cameras (for static scene elements). See our full signal:noise analysis here.

Articles: Digital Photography Review (dpreview.com)

 
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Adobe Photoshop Camera app released for Android and iOS, offering AI-powered ‘Lenses’

13 Jun

Adobe has launched its Photoshop Camera application for Android and iOS devices. The app, previewed last November, utilizes Adobe’s artificial intelligence technology, Sensei, to deliver highly-stylized and filters and camera effects in real-time as you capture images.

The Adobe Photoshop Camera app is designed to help users capture ‘gorgeous selfies, food and scenery shots, and more.’ The application includes numerous automatic image adjustment tools via a Magic Wand tool, such as portrait relighting and lens distortion correction.

The app includes different categories of ‘Lenses’, which act like filters: Portrait, Pop Art, Spectrum, filters inspired by Billie Eilish, Artful, Food, Scenery, Blue Skies and Reverie. Each Lens includes numerous filters, such as Blue Skies Lenses with different cloud formations. Users can also download additional Lenses created by various influential photographers and Instagram users.

Screenshot from Adobe Photoshop Camera app for iOS

Within the Photoshop Camera app, users can edit their captured images through a variety of basic editing tools. You can adjust shadow detail, highlight detail, clarity, vibrance, exposure, contrast, white level, black level and saturation. As mentioned earlier, there is also an automatic adjustment performed, which happens as soon as you view an image in your library. You can also tap a Photoshop Express button at the top of the display to take your image into the Photoshop Express app for additional and more in-depth adjustments.

In a hands-on with Photoshop Camera, the application worked well. The application made automatic adjustments and determined that the ‘Scenery Lens’ would be a good starting place for me to select from different filter options. I also tried out the ‘Artful’ lens, which was quickly applied to my image. In other photos, the app did a good job of picking out the sky, although unsurprisingly, its sky replacement is not as sophisticated nor as effective as what you find in Skylum’s Luminar software.

Speaking to The Verge, Adobe CTO Abhay Parasnis stated the goal of Photoshop Camera is to ‘bring the magic of Photoshop directly to your camera’s viewfinder.’ When Adobe introduced Photoshop Camera last fall, it notes the app’s role in broadening the appeal and overall platform strength of Adobe Creative Cloud, its subscription-based software ecosystem. Alluding to appealing to future Creative Cloud consumers, Adobe said, ‘We are committed to investing in accessible tools like Photoshop Camera built for the next generation of consumers and creatives.’

Adobe Photoshop Camera is available as a free download with in-app purchases for Android and iOS.

Articles: Digital Photography Review (dpreview.com)

 
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Adobe updates logos, branding for easier navigation and consistency across platforms

01 Jun

Software manufacturer Adobe is rolling out new logos and icons for many of its applications in a bid to make them easier to identify and to make their appearance more uniform across all the platforms on which they are used. The changes are slight in the main, and may not be noticeable unless you go looking, but the company hopes they will help users find the applications they are looking for.

The most dramatic change will be the Creative Cloud logo which will switch from its current red and white design to a white emblem on a rainbow background. The two-letter initials on the Photoshop and Lightroom logos will remain, but the pale text will become darker and the borders will be removed. Getting rid of the colored borders and making all the corners rounded will ensure the logos look the same wherever they are used. The forthcoming Photoshop Camera application will use three letters, adding an uppercase C to the Ps of the Photoshop logo.

The Adobe logo will also get a make-over that includes a slight shift in the tone of red used to make it a little warmer and more ‘contemporary,’ according to the company. Adobe dives further into the branding changes on its Adobe Blog.

Articles: Digital Photography Review (dpreview.com)

 
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Adobe updates Creative Cloud video and audio apps, adds GPU-accelerated encoding, ProRes RAW support and more

20 May

Adobe has released updates for a variety of its software products, including major updates to Adobe Premiere Pro. Adobe Premiere Pro version 14.2 includes GPU acceleration for encoding on Windows, promising export speeds up to five times faster than encoding performed using only the CPU.

For Nvidia and AMD GPUs which support hardware encoding, the new versions of Premiere Pro, Media Encoder, After Effects and Audition on Windows promise vastly improved performance when exporting files. Of the new update, Adobe senior engineering manager Manish Kulkarni says, ‘With new support for NVIDIA GPUs on Windows, exports are hardware accelerated leveraging the power of the GPU to make Premiere Pro more powerful and keep video creators productive and nimble.’

‘This graph shows encoding speeds gains using hardware-based encoding with an NVIDIA RTX 5000 GPU. With the addition of AMD and NVIDIA support on Windows, hardware encoding is now available across all modern macOS and PC systems.’ Image and caption credit: Adobe

Adobe has also introduced ProRes RAW support in Premiere Pro and After Effects on Windows, a very welcomed change that’s been a long time coming. The graphics workflow in Premiere Pro has also been enhanced through the addition of an improved Pen tool with better support for Bezier curves. This will allow users to more easily create lines and shapes.

Further, in After Effects, motion graphics artists have new tapered shape strokes to use when creating animations and designs. There are also new repeating concentric shape parameters and Mask/Shape cursor indicators.

In addition to faster encoding through hardware acceleration on Windows, users can also expect faster Auto Reframe across all devices. Utilizing its artificial intelligence, Adobe Sensei, Auto Reframe now automatically reformats and repositions video across varying aspect ratios. Speaking of aspect ratios, Adobe Premiere Rush users will now be able to automatically resize projects to the 4:5 aspect ratio frequently used for Facebook and Instagram videos.

‘Auto Reframe in Premiere Pro uses Adobe Sensei AI to reposition video within different aspect ratios. The feature is now twice as fast.’ Image and caption credit: Adobe

On the workflow side of things, Adobe has added support for audio files within Creative Cloud Libraries, which allows users to save, organize and share audio assets for easier access through the CC Libraries panel. For macOS users, automatic audio hardware switching has been added to After Effects, Media Encoder, Audition, Character Animator, Prelude, Premiere Pro and Premiere Rush. This means that when changing audio devices, Adobe applications will now automatically switch to the current hardware.

Improving software performance and stability is Adobe’s top priority. Alongside today’s updates, Adobe has published a new blog post outlining the various efforts the company and its engineers have made over the past year. Further, as many performance updates depend upon the user’s hardware, Adobe has also expanded its research into crash reports and how users are taking advantage of the company’s suite of software. If you are interested in learning more about the performance gains introduced with today’s update and becoming part of Adobe’s expanding public beta program for future updates, be sure to read the new post.

Articles: Digital Photography Review (dpreview.com)

 
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Adobe launches Lightroom Ambassador program

16 May

Lightroom, a leading photo editing and organization software program from Adobe, now has its own Ambassador program. The product’s Marketing Manager for Photography, Pei Ketron, announced that she is ‘happy to have finally launched this program that I spent much of 2019 working on.’

‘Now more than ever, you live with a camera in your hand, ready to capture every moment. You want your photographs to reflect what you see, to tell the stories you want to tell, to match the vision you had when you captured the image. But cameras don’t always see what you see, and they don’t come equipped with inspiration or expertise. Only people can offer that,’ reads the introductory paragraph on the Lightroom Ambassador Program’s home page.

Ketron’s hope is that the community grows over time and its members, from beginners to seasoned photographers, continue to inspire each other. 10 ambassadors are currently on board to kick off the initiative: Aundre Larrow, Carmen Chan, Gloria Atanmo, Jennifer Chong, Johnie Gall, Mylo Fowler, Omar Robles, Paola Franqui, Summer Murdock, and Tobi Shinobi.

Adobe Lightroom is available on macOS, iOS, Android, Windows, and tvOS. Any questions about the Ambassador Program can be addressed to lightroomambassador@adobe.com.

Articles: Digital Photography Review (dpreview.com)

 
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Adobe Announces $1M Community Fund to Aid Artists During Pandemic

05 May

The post Adobe Announces $ 1M Community Fund to Aid Artists During Pandemic appeared first on Digital Photography School. It was authored by Jaymes Dempsey.

Adobe community fund creative residency

In response to the COVID-19 crisis, Adobe has announced a new Creative Residency Community Fund, designed to “help visual creators stay on track and achieve their dreams.”

The Fund is an offshoot of Adobe’s annual Creative Residency program, which supports several artists over the course of a year. But creatives have been hit hard by the coronavirus pandemic, leading Adobe to look for additional ways to support artists in need.

And so the Creative Residency Community Fund was born. With the support of the Fund, artists can undertake a project of their own or complete a project commissioned by Adobe.

Adobe Community Fund

The Fund has been given $ 1 million USD to offer creatives support through mid-2021. Several application deadlines have been established over the next year, and artists will be notified on a rolling basis of their acceptance into the program.

Successful applicants will receive a sum between $ 500 USD and $ 5000 USD to support the project. Applicants will also receive a Creative Cloud membership, in addition to “career guidance workshops.”

For those who are interested in applying, the details can be found on the Adobe website. Note that you must specify up-front whether you’d like to be considered for the personal project or the commissioned project. Your application will ultimately go before a selection committee, which will determine both the success of your application and the funds you’ll be allotted.

Creatives can apply from all over the world, though Adobe does require English proficiency (excepting Japanese applicants). Applicants must also be 18 years or older.

As for the type of project that will be successfully funded:

Adobe explains that they “always consider great projects of all types if they showcase Creative Cloud capabilities,” but will focus on:

  • Video
  • Photography
  • Photo art
  • Graphic design
  • Illustration
  • 3D
  • Motion design
  • Product or interface design

So if you’re a creative that’s looking to complete a new project, go ahead and apply! The first application deadline is June 1st, though you’ll also have an opportunity to apply in September 2020, December 2020, and March 2021.

The post Adobe Announces $ 1M Community Fund to Aid Artists During Pandemic appeared first on Digital Photography School. It was authored by Jaymes Dempsey.


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Adobe tweaks Creative Residency program to launch $1M support fund for visual creatives

01 May

Adobe has announced the latest iteration of its Adobe Creative Resident program, one that has changed substantially in light of the coronavirus pandemic. This year, Adobe says that it will only select two Creative Residents, but that it will also launch a $ 1 million Creative Residency Community Fund intended to support creators during the economic downturn.

Adobe explains that this fund will be open globally and will be used to hire creatives for projects commissioned by Adobe over the next year, as well as personal projects. Creatives who get support from Adobe for personal and commissioned projects will also receive career guidance workshops, Creative Cloud memberships and other unspecified support.

Visual creatives interested in the fund will need to apply on Adobe’s website here. Applicants have the choice of applying for a creative project grant, which will range from $ 500 to $ 5,000, or for Adobe project commissions, which will also be valued at $ 500 to $ 5,000. Applicants aren’t required to propose a project when applying for commissioned work.

Adobe plans to run its fund for 12 months from May 1, 2020, to April 30, 2021. Recipients will be notified about their inclusion in the program 30 to 60 days after submitting their application; the grants are issued on a monthly basis.

Adobe says that creatives can apply for the Community Fund even if they already applied for the Creative Residency this year but weren’t selected. The company is accepting applications from a variety of visual creatives, including professionals who work with 3D, graphic design, short-form online videos, photography, digital painting and drawing, motion design and UX/UI/VX/XD design.

As far as commissioned work goes, professionals who are selected for projects will receive work based on their portfolio, skills and what Adobe happens to need at the time. This could include artwork for social media or use in applications, or something like creating a video, writing an article or developing a tutorial, according to the company.

Beyond this, Adobe announced that Christina Poku and Maddy Beard are its two Creative Residents for the 2020-2021 year. It’s yet to be seen whether the coronavirus pandemic is over by the start of Adobe’s next residency period and what kind of impact that may have on the company’s future plans for its program.

Articles: Digital Photography Review (dpreview.com)

 
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