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Posts Tagged ‘360Degree’

Sphericam Beast studio camera lives up to its name with 6K 10-bit Raw 360-degree video

12 Nov

Sphericam has introduced ‘Beast,’ its new pro-grade 360-degree VR camera. This beastly model features four 1″ 4096 × 2160 image sensors, four 190º fisheye lenses, and four M.2 SSD drives with a 2.8 GBs bit rate. This combination of hardware enables the camera to record ‘more than’ 6K resolution footage, according to Sphericam, at 60 fps in a 10-bit Raw format (30fps for stitched content). Beast is designed for use by studios and other companies in need of pro-grade VR hardware.

Beast spent ‘several months’ in development, says Sperhicam, and was recently launched at NAB in NYC on November 9. In addition to recording ultra-high-resolution 360-degree videos, Beast can livestream content to headsets or the web, making it suitable for broadcasters as well as filmmakers. The company hasn’t yet revealed how much Beast will cost, nor when it plans to commercially launch the camera.

Via: Digital Trends

Articles: Digital Photography Review (dpreview.com)

 
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Nico360 to be ‘world’s smallest’ 360-degree camera

19 Jul

A Hong Kong-based startup is looking to fund production of Nico360, a waterproof 360-degree camera. Claiming it will be the ‘world’s smallest’ at 46 x 46 x 28mm, Nicocam says its camera will include two 16MP Sony sensors capable of 25MP still images and 2560 x 1440/30fps video. As with many other 360-degree cameras, Nico360 will be able to produce content for stereoscopic VR headsets. A 1/4″ mount will be used, and the camera will accept microSD cards.

Users will be offered four video recording options: Flat Mode, Sphere Mode, Planet Mode, and VR Mode. Spherical panoramas will be created via in-camera stitching; Nico360 will also offer live video streaming using either via Bluetooth 4.0 or WiFi 5Ghz/ac. Finally, Nico360 will feature an integrated stereo microphone, stabilization and 32GB of internal storage. 

Nicocam plans to sell Nico360 for $ 199. A $ 99 pledge will reserve backers a ‘super early bird’ version on Indiegogo, and the camera is estimated to ship to supporters in October 2016. The funding campaign also offers a ‘full accessories pack’ for $ 89 and a 5000mAh Battery Selfie Stick for $ 39.

Via: Indiegogo

Articles: Digital Photography Review (dpreview.com)

 
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Explore Mars with 360-degree image shot by NASA Curiosity Rover

11 Jun

Earlier this year, NASA released a 360-degree image from the perspective of the Curiosity Mars Rover. The scene is made up of a combination of multiple exposures taken with the rover’s 2MP ‘Mastcam’ camera, which we wrote about back in 2012.

The resulting image is pretty incredible, and if you have access to a Google Cardboard viewer you can experience it in 3D. So if you’ve got a free few minutes this weekend, why not explore the surface of Mars? 

Articles: Digital Photography Review (dpreview.com)

 
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Luna is ‘world’s smallest’ 360-degree camera

09 Dec

As virtual reality grows in popularity, an increasing number of consumer-grade 360° cameras are hitting the market. Latest among them is Luna, a spherical camera that records 360° footage for viewing on desktop or through a cardboard VR headset. The team behind Luna is seeking funding on Indiegogo to cover design and production costs.

Luna features a pair of 190° fisheye lenses, and uses ‘artificially intelligent auto-stitching software’ to merge the captured 2K footage into a single 360° HD video. Finalized videos can be shared on social networks or YouTube, and can be viewed using the Luna app and a VR headset. A sample video reel shows relatively low image quality from the camera’s video mode, but it’s unclear whether this is representative of a final production version of the camera.

Integrated Wi-Fi enables live streaming, as well, and the camera itself is waterproof with an IP68 rating. Luna sticks to any metal surface via a magnetic adapter, and has an optional accessory pack including a monopod, universal accessory adaptor, keychain and docking station. At 170g/6oz and 6cm/2.36in diameter it’s very close in size and weight to a pool ball.

Memora, the company behind Luna, is accepting pre-orders through Indiegogo, where a ‘mega early bird’ unit is available by pledging $ 199. Shipping is available worldwide and estimated to start for backers in October 2016.

Articles: Digital Photography Review (dpreview.com)

 
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Facebook launches 360-degree video

29 Sep

It seems 360-degree videos might be here to stay. In March, Youtube started to support the immersive video format, and now Facebook has introduced the technology as well. Soon, Facebook users will be able to share and view 360-degree videos in right from their News Feed. Read more

Articles: Digital Photography Review (dpreview.com)

 
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Kodak PixPro SP360-4K 360-degree camera unveiled

09 Sep

Kodak licensee JK Imaging has introduced the PixPro SP360-4K camera, a variation of its PixPro SP360 Action Camera model that includes a 4K resolution option for still images and video. The camera comes with desktop software that transcribes recorded footage into YouTube’s 360-degree video format. Read more

Articles: Digital Photography Review (dpreview.com)

 
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Ricoh offers Theta M15 360-degree spherical camera with video recording

28 Oct

Ricoh has announced the Theta M15, a second version of its 360-degree camera. The M15 is also capable of 360-degree spherical images, which can be viewed using Ricoh’s mobile app or theta360.com. The M15 adds video recording to its portfolio with clips up to three minutes. Learn more

Articles: Digital Photography Review (dpreview.com)

 
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Real Holodeck: 360-Degree Immersive Home Gaming Environment

08 Oct

[ By WebUrbanist in Gaming & Computing & Technology. ]

interactive gaming room design

Using a series of networked camera-and-projector units, this working demonstration turns an entire living room into and interactive gaming environment. Dubbed RoomAlive (a successor to IllumiRoom, featured previously), this augmented reality expansion from Microsoft could transform not just the way we game but ultimately the way to interact with everyday spaces both private and public.

Existing objects and furniture within the space are automatically mapped and integrated into a given game or experience. The constituent procam units are auto-calibrating and can self-localize so long as there is some overlap in their fields of view. The entire array is designed to be simple to install and use – it effectively sets itself up once you put the technology in place.

3d mapped room interior

generated virtual creatures holodeck

The system creates a depth-aware 3D model of the room, identifying vertical and horizontal surfaces, which is plugged into a Unity gaming engine. It then populates the space with whatever the user desires, from passive environments to active games. Virtual characters can navigate along the floor then up along the walls, for instance, but users can also dodge and shoot, interacting as characters themselves. Items in the room can also become props, toys or tools within a programmed scenario.

roomalive live demo illumiroom

virtual character gaming control

This particular demo integrates six Kinect cameras to show various scenes and scenarios – just the tip of the iceberg. These could, of course, also be deployed in other settings to turn public or institutional spaces into fully interactive environments. For now, this is just a demonstration, but as these technologies become less expensive and more accessible it is easy to imagine commercial applications of all kinds.

home living room design

immersive gaming experience design

From from the Microsoft development team: “RoomAlive is a proof-of-concept prototype that transforms any room into an immersive, augmented entertainment experience. Our system enables new interactive projection mapping experiences that dynamically adapts content to any room. Users can touch, shoot, stomp, dodge and steer projected content that seamlessly co-exists with their existing physical environment.”

interactive living room gaming

textured map room holodeck

“The basic building blocks of RoomAlive are projector-depth camera units, which can be combined through a scalable, distributed framework. The projector-depth camera units are individually auto-calibrating, self-localizing, and create a unified model of the room with no user intervention. We investigate the design space of gaming experiences that are possible with RoomAlive and explore methods for dynamically mapping content based on room layout and user position. Finally we showcase four experience prototypes that demonstrate the novel interactive experiences that are possible with RoomAlive and discuss the design challenges of adapting any game to any room.”

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[ By WebUrbanist in Gaming & Computing & Technology. ]

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Centr captures 360-degree video at 4K resolution

20 May

centr2.jpg

We’ve seen a few interesting panoramic camera projects over the past few months but none of them capture panoramic video. Centr, which was launched by former Apple engineers and currently in the Kickstarter stage, is aiming to fill this gap. The camera is a doughnut-shaped device that records 360-degree video at 4K resolution and 60 frames per second. Learn more

News: Digital Photography Review (dpreview.com)

 
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Seene 3D photo app makers preview 360-degree scanning

12 May

seene.jpg

Seene is a free app for iOS that lets you capture and share interactive and three dimensional images, just like Instagram and Vine do for 2D-images and videos respectively. The makers of the app, Obvious Engineering, are now showing off a preview of a forthcoming feature. Soon Seene will be capable of capturing a full 360-degree model of an object and export it for printing on a 3D-printer. Learn more

News: Digital Photography Review (dpreview.com)

 
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