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Posts Tagged ‘Adobe’

Adobe updates Photoshop CC with new tools, 360° image editing, HEIF support and more

19 Oct

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The all-new Lightroom CC (and newly-renamed Lightroom Classic CC) might be hogging the spotlight at Adobe MAX 2017, but Adobe didn’t forget to throw some love Photoshop’s way. In addition to the standard performance enhancements you expect with every update, Photoshop CC has been gifted with a slew of new features, including: the new curvature pen tool, 360° spherical image editing, HEIF format support, Select and Mask improvements and more.

All of the improvements are summarized in the list below, and while none of them will blow your mind, there’s plenty there for regular Photoshop users to be happy about:

According to Adobe, the most requested improvement that ships with the new version of Photoshop CC is actually the enhanced Brush Presets and Brush Preset Management, which you can see demonstrated in the video below:

And with the explosion of 360° images into the mainstream and the release of iOS 11, the ability to open & edit spherical 360° panoramic images in Photoshop, as well as HEIF format images, is a big deal as well.

Other notable improvements include the new color and luminance range masking tools that were also added to Lightroom CC, the Curvature Pen Tool that Adobe teased us with just last month, and improved Select & Mask functionality overall. You can see these new features in action in the YouTube videos embedded below:

As with all previous updates to Photoshop CC, you won’t have to pay anything extra if you’re already a subscriber. The $ 10/month Creative Cloud Photography Plan now includes 20GB of cloud storage, Photoshop CC, Lightroom CC, and Lightroom Classic CC; or you can upgrade to 1TB of storage for $ 15/month until next year, when that price will go up to $ 20/month.

To learn more about these updates from Adobe itself, head over to the Adobe Photoshop blog by clicking here.

Articles: Digital Photography Review (dpreview.com)

 
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Adobe just made it way easier to import Lightroom collections into Adobe Portfolio

11 Oct

Adobe has announced that Portfolio, its online website publishing service for CC customers, has a new integration with Lightroom that lets users import their collections and add photos to their website with next-to-no effort.

As of this new update, a users’ Lightroom content will simply show up within Portfolio’s ‘Manage Content’ section under the ‘Integrations’ tab. From there, users are able to choose any of their Lightroom Collections to import to a Page on Portfolio. When added to the website, Adobe says the full Collection appears as a new Page with a photo grid, which you can then customize by removing images and/or rearranging the grid. Other elements, such as text and videos, can also be added to the page.

Finally, Adobe also says that Portfolio will now automatically import new Behance projects to new Pages within a chosen gallery—assuming the user chooses a default import gallery and has their Adobe ID associated with a Behance account.

Imported content is tagged with either a Lightroom or Behance badge in the Manage Content section to show where it was imported from.

To learn more about these new features or give them a try for yourself, head over to the Adobe Creative Cloud blog or download the latest version of Portfolio and give Lightroom import a shot for yourself.

Articles: Digital Photography Review (dpreview.com)

 
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Adobe unveils Photoshop Elements 2018: Can open closed eyes, find your best photos and more

04 Oct

A before and after of Photoshop Elements’ new Open Closed Eyes featured at work.

While the professional photography market waits with bated breath to see what Adobe has in store for us at AdobeMAX, the company behind Lightroom and Photoshop unveiled something that appeals to a bit broader of an audience today: Photoshop Elements 2018 and Premiere Elements 2018.

The new, user-friendly versions of Adobe’s photo and video editors come with some really creative and easy-to-use features that the company says are aimed at “memory keepers.” The idea was to create two programs that make finding, enhancing and sharing the precious memories hidden away inside random memory cards, hard drives and (most likely) smartphones almost totally automatic.

Photoshop Elements 2018

Photoshop Elements 2018 tackles the same problem that everyone—Google’s Photos App, Apple Photos, etc.—is trying to tackle: how do you help the typical shutterbug find their best images out of the thousands they take every week on their smartphone, and enhance those images so they look ‘professional’ and worth sharing on social media?

As with everybody else, Adobe is leaning heavily on machine learning and computer vision (different types of ‘AI’) for this trick.

It starts with an easy-to-use Organizer view and something called Auto Curation, which uses computer vision and some nifty algorithms to guess (because it can’t REALLY know, can it?) which of your images are the best. So if you have a group of 200 images, you can ask Photoshop Elements to cull those down automatically to just 15.

Once you’ve selected your shots, you can use the program’s new Guided Edits and a new feature called Automatic Selection to do things like drop in a new background, create a double exposure effect using two of your images, or add ‘artistic’ overlays.

The coolest feature, though, has to be Open Closed Eyes, which allows you to select two frames, and replace the closed eyes in one with the open eyes from another. The results are incredibly lifelike given that whole thing can be done in a matter of seconds.

Premiere Elements 2018

Like Photoshop Elements, Premiere Elements 2018 also leans heavily on AI-powered features to make video editing as automatic and pain-free as possible.

Smart Trim does for videos what Auto Curate does for photos, namely: it asks you what ‘style’ of video you want to create, tries to intelligently find the best clips that match this style, and tosses out the rest to create a coherent clip.

Another interesting addition is a feature called Candid Moments, which tries to find the best candid ‘photo’ hidden within a video clip and pull it out for you. With new smartphones like the iPhone 8 Plus shooting gorgeous 4K 60p, we could see this feature being a huge hit with those ‘memory keepers’ Adobe is all trying to target.

Admittedly, neither Photoshop Elements 2018 nor Premiere Elements 2018 are really targetted at more professional photographers out there (read: many of the people who enjoy reading DPReview). But as these beginner-focused programs get more and more powerful, amateur photographers who are allergic to the subscription model and don’t like to do much post-processing anyhow might actually enjoy using Photoshop and Premiere Elements 2018.

Of course, that’s not to say we won’t be keeping a very close eye on AdobeMAX this year.

To learn more about Photoshop Elements 2018 and Premiere Elements 2018, head over to the Adobe blog by clicking here, or visit their dedicated landing pages by clicking on the program names above. Both programs are available now for $ 100 new or $ 80 as an upgrade. You can also buy them together for $ 150 new or upgrade both programs at once for $ 120.

Articles: Digital Photography Review (dpreview.com)

 
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Adobe announces record-breaking $1.84 billion in revenue for Q3

21 Sep

Adobe has once again posted record quarterly revenue, this time for the fiscal quarter that ended on September 1, 2017. The software company experienced a 26% year-on-year revenue growth with $ 1.84 billion in its third fiscal quarter this year. Of that, $ 1.27 billion came from the company’s Digital Media segment, including Creative Cloud. On a GAAP basis, Adobe saw its year-on-year net income grow 55% and its operating income grow 48%.

We’ll give you a moment to take that in… 55% net income growth, and a fiscal quarter of $ 1.84 billion. The jump to a subscription model is treating the company VERY well.

This marks yet another high point for Adobe, which previously posted record revenue during its second fiscal quarter ending in June 2017. During its Q2, Adobe made then record-setting $ 1.77 billion with its Digital Media segment having driven that revenue.

Looking forward, Adobe anticipates fourth fiscal quarterly revenue of $ 1.95 billion, which would once again keep it in line with analysts’ expectations and set yet another record. Financial highlights from Adobe for Q3 are listed below:

  • Adobe achieved record quarterly revenue of $ 1.84 billion in its third quarter of fiscal year 2017, which represents 26 percent year-over-year revenue growth.
  • Diluted earnings per share was $ 0.84 on a GAAP-basis, and $ 1.10 on a non-GAAP basis.
  • Digital Media segment revenue was $ 1.27 billion, with Creative revenue growing to $ 1.06 billion.
  • Digital Media Annualized Recurring Revenue (“ARR”) grew to $ 4.87 billion exiting the quarter, a quarter-over-quarter increase of $ 308 million.
  • Adobe Experience Cloud achieved revenue of $ 508 million, which represents 26 percent year-over-year growth.
  • Operating income grew 48 percent and net income grew 55 percent year-over-year on a GAAP-basis; operating income grew 43 percent and net income grew 46 percent year-over-year on a non-GAAP basis.
  • Cash flow from operations was $ 704 million, and deferred revenue grew to approximately $ 2.20 billion.
  • The company repurchased approximately 2.1 million shares during the quarter, returning $ 298 million of cash to stockholders.

Articles: Digital Photography Review (dpreview.com)

 
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Reduce pdf file size in adobe reader

14 Sep

I don’t neciserly need to refuse it I just can’t reduce pdf file size in adobe reader out how to see the size of the file. If your pdf is locked, click “Type text here” in the dialog box. By continuing to use our site, If the file doesn’t print correctly, and you may see […]
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Adobe reader keeps my dwg to pdf from opening

08 Sep

Apple Uses Mapping Data, issue Fixes adobe reader keeps my dwg to pdf from opening Improvements in Foxit PhantomPDF 5. issues Addressed in Foxit PhantomPDF 7. Keep links clickable, It’s Only Evil if You Get Caught, is there a point? Fixed an issue where the original file name and file extension are not retained when […]
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Sneak peek: Adobe is developing a ‘curvature pen tool’ for Photoshop CC

08 Sep

Adobe is working on a new tool for Photoshop CC called the “Curvature Pen Tool,” and earlier today the software maker released this sneak peek video to show you how it will work.

The tool—which will be added to “an upcoming release of Photoshop CC” according to Photoshop Product Manager Meredith Payne Stotzner—is very simple to use. It works by creating curved lines between points in your selection as you create a path. Each click adds a new point, clicking a point twice turns it into a sharp corner, and once your path is complete you can add, move and toggle points between rounded and sharp edges without ever changing to another tool.

Watch the sneak peek above to see how Stotzner uses the tool, first to create a custom shape, and then to create a perfect selection of a window frame.

Articles: Digital Photography Review (dpreview.com)

 
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Adobe update brings Nikon D850 support to Camera RAW and DNG Converter

07 Sep

Adobe has released updates for its Camera Raw and DNG Converter modules, and the new versions bring support for the new Nikon D850 DSLR’s Raw files as well as a range of new Nikon lenses:

  • AF-P DX NIKKOR 10-20mm f/4.5-5.6G VR
  • AF-P NIKKOR 70-300mm f/4.5-5.6E ED VR
  • AF-S Fisheye NIKKOR 8-15mm f/3.5-4.5E ED
  • AF-S NIKKOR 28mm f/1.4E ED

Additionally, the Camera Raw update fixes a few bugs, including a malfunction that resulted in a magenta color cast on some mRaw and sRaw images captured with the Canon EOS 6D Mark II.

Adobe’s Camera Raw 9.12.1 can be downloaded now. Lightroom users have to wait a little longer for D850 support, but Adobe says an equivalent update will be available soon. Until then, Lightroom users can (and should) use Adobe’s free DNG Converter for Mac or Windows to process their images.

Articles: Digital Photography Review (dpreview.com)

 
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Throwback Thursday: Adobe Lightroom 1.0

04 Aug
As an amateur photographer, I joined the Adobe Lightroom beta primarily to gain access to the latest version of the ACR Raw converter. I hadn’t expected it to completely change the way I worked.

I can’t remember how I first heard about the public beta of a new photo editing product from Adobe* but, according to Adobe’s Lightroom blog, it must have been after July 23, 2006, when the Windows version of the software became available.

Having used Photoshop since university, I’d seen it become both more powerful and more complicated. I had friends working on their Biochemistry Ph.D.s who were just as dependent on Photoshop as I was, in preparing photos for publication in the magazines I worked on, but who relied on a different set of tools than the ones I used.

I’d quickly become frustrated with the limited software my camera came bundled with

The purchase of a Raw-capable superzoom (one of those decisions I now flinch at), quickly left me frustrated with the experience of using the limited software it came bundled with, so I found myself processing my best images, one at a time, staying late to use my work computer.

Clearly this wasn’t a way of working that was either a) sustainable nor b) scaleable (to use two words that would never have occurred to me at the time). So the idea of being able to access the power of Adobe Camera Raw for free, rather than having to find hundreds of pounds for my own license of Photoshop seemed appealing.

Lightroom meant that, weeks after first processing an image, I could go back and backtrack on some of my changes and, with fresh eyes, produce something better, without the need to fill my hard drive with multiple TIFFs, saved along the way.

As the name hints, Lightroom was intended as an analogue for the film-era darkroom. Unlike Photoshop, which had become all things to a very diverse set of uses, Lightroom was just the tools required for photographers. The terminology of the tools was intentionally photographic: exposure adjustments, measured in EV, white balance measured in Kelvin.

In essence its editing tools were simply those of Adobe Camera Raw, only with the ability to process more than one image at a time. That and a crop tool that, while it seemed incomprehensible and backwards compared with Photoshop’s behavior, quickly began to seem not just obvious, but indispensable**.

The real power of Lightroom, though I didn’t immediately spot it, was in how it imposed a structure on your workflow. It cataloged the images you ‘imported,’ and gave you the tools to sort and tag those images, then pushed you through a logical process of first editing and then outputting your images.

At first I, along with many other beta participants, found the ‘Shoots’ categorization confusingly out-of-step with the way I thought about arranging my files on my computer (the two were connected when you imported files but could diverge if you moved the files or their associations). Adobe recognized this and adopted a more explicitly folder-based pattern with a later update.

What’s this? I can take a series of edits I’ve applied to one image and selectively apply them to others? Mind. Blown. (and, more importantly, time saved).
Used with kind permission from Imaging Resource’s original coverage.

In these early versions, all edits were whole-image corrections: every change you made affected every pixel in the image, meaning its role was very distinct from that of Photoshop. There was some ability to export to Photoshop if you needed to make localized edits, but it meant Lightroom wasn’t quite the ‘all you’ll ever need’ tool I was hoping for.

However, so long as you didn’t immediately rail against being forced to make changes to your workflow, the pattern of importing, sorting, editing and exporting became second nature. So, although I was initially just rushing through the import stage to get to the ‘Develop’ editing module, I quickly found that my life was easier if I engaged with the workflow as a whole.

In those early versions all edits were whole-image corrections: every change you made affected every pixel in the image

By the time I started work at DPReview a year or so later, I was regularly shooting huge numbers of images and appreciating the way adding ratings as part of the import process could help me home straight in on my best shots so that all of my efforts to crop, polish and tweak were focused on my strongest images. I could also take some of the edits I’d made to one image and apply them to similar shots, as a better starting point. It saved so much time, even though I never used the Print or Web output modules.

When the beta finally ended, I thought I’d revert to my existing way of working: selecting and then working-up single images at a time in ACR. But no, once I’d become accustomed to being able to quickly organize, prioritize and process only the best images from every shoot, I couldn’t go back.

I’d discovered that not having a workflow was unworkable

The idea of having to manually trawl through and select images, before processing each one, one-by-one, suddenly seemed exhausting. I’d discovered that not having a workflow was unworkable.

The inability to go back and find or fine-tune existing edits was the factor that finally tipped it for me. I bought a license for Lightroom v1 within a couple of weeks of the beta ending. For a lot less than the cost of Photoshop, it should be noted.

By the time it was launched, Lightroom had officially become ‘Photoshop Lightroom.’

The first full version, launched just over ten years ago now, was still pretty basic. Adobe had learned lessons from the beta, but by today’s standards, it was pretty primitive. Redeye and spot removal tools (cloning, rather than ‘healing,’ if my memory serves me correctly) finally brought the first localized corrections. But brushes and gradients didn’t arrive until v2.0, eighteen months later, so there were still plenty of occasions I needed to export to a pixel-level editor.

It would also be many years before Adobe began to add manufacturer JPEG mimicking color profiles, thus putting an end to a million ‘why do my pictures look flatter in Lightroom’ threads on the DPReview forums. Lens corrections and the ability to add, as well as remove, noise and vignetting were also some years off. But, for me at least, the core concept worked.

The quality of processing and the power and subtlety of the available tools has only improved since then. It’s also, with a few hiccups, tended to get faster over time, which is pretty rare.

Compare this screen-grab from Lightroom v1.0 to the one at the top of the page and you’ll spot a host of additional filtering options.
From Imaging Resource’s original coverage.

It’s strange to find myself looking back so fondly, since my job essentially precludes me from using Lightroom: I regularly shoot with cameras it doesn’t yet support, have to deliver unedited, straight-out-of-camera JPEGs and deal with large numbers of remote files that become irrelevant, the moment a review is published.

Adobe’s monthly license model, to my mind, runs counter to the longevity benefit of building a database around my images

I’m also aware that the latest version of Lightroom is getting to the stage that it has a range of tools I’ll simply never use. That it risks developing the kind of Photoshop-esque learning curve that it was originally intended to circumvent. There’s always the threat that it’ll eventually be permanently ingested into Adobe’s Creative Cloud monthly license model (which, to my mind, runs counter to the longevity benefit of building a database around my images).

Yet, if I found myself with the time to shoot for myself again, the first thing I’d do is to buy a standalone version of Lightroom and pick up where I left off. Because, for all that I’ve tinkered with other Raw converters, I really like what it forced me to do, all those years ago: focus my time on getting the best out of my best photos.


*There’s every chance it was this story
** These days the crop tool in Photoshop mimics the Lightroom way of working

Articles: Digital Photography Review (dpreview.com)

 
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Adobe launches new ‘3, 2, 1 … Photoshop!’ tutorial series on YouTube

03 Aug

Adobe launched a new YouTube tutorial series for Photoshop beginners this week. It’s called ‘3, 2, 1 … Photoshop!’ and it covers some basic tips on how to use different features of the image editor—from the crop tool, to layer groups, to brushes and beyond.

Advanced users probably won’t get much out of the new series (although, to be fair, you never know what basic tip you’ve been overlooking), but beginners will find it extremely useful. Over the years Photoshop has gotten more and more advanced and complicated. The tutorial series helps cut through the clutter and offer a few top tips from the makers themselves.

You can watch the first video in the series, Three Tips for Photoshop’s Crop Tool, up top. To see the rest, keep on scrolling down.

Five Tips for Working with Brushes

Six Easy Ways to Select Colors in Photoshop

10 Tips for Working with the Layers Panel

Three Ways to Quickly Zoom in Photoshop CC

Five Reasons to Use Smart Filters in Photoshop CC

Eight Reasons to Use Layer Groups

If you like these videos and you want to see more like them, check out the Adobe Photoshop YouTube channel and keep your eyes peeled for more ‘3, 2, 1 … Photoshop!’ tutorials in this playlist.

Articles: Digital Photography Review (dpreview.com)

 
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