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Blender 2.6 Tutorial 12 – UV Mapping (Image Textures)

27 Oct

In this video I demonstrate and explain how to ‘unwrap’ a model by creating seams, how to export tat mesh’s UV map into a graphics editor like Photoshop, paint a texture, then bring the image back into Blender to apply to the object.
Video Rating: 4 / 5

 
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