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Posts Tagged ‘tracking’

Stereoscopic 3D head tracking with the Wii Remote

21 Jun

We were inspired by Johnny Lee’s Youtube movie about VR Head tracking with the Wii Remote. We thought it would be cool if Johnny’s concept could actually be shown in stereoscopic 3D. For 3-D game drivers and 3-D TVs visit www.ddd.com

Visit www.avantgravity.com for a higher-res version of this animation. Just cross your eyes until the left and right images converge to form a composite stereoscopic image in the middle. …A quick 3-D flight to the end of the solar system and back! The planets are spaced proportionally apart from one another and from their respective moons, but I made them substantially larger than they should be given the distances, just to make them easier to see. The relative rotational and orbital velocities should be correct (yes, Jupiter and Saturn spin about their axes insanely fast…). I only included moons measuring more than 1000 km in diameter.
Video Rating: 4 / 5

 
 

AntiVJ LAB – Stereoscopic visuals and Tracking

31 May

Single user installation developped at AntiVJ LAB in Bristol. The system is based on: – a stereoscopic display (similar to the technology used in Imax 3D). 6m x 3.40m – rear projection – a realtime 3D engine, with a dynamic stereoscopic cameras: vvvv (DirectX, GPU optimized) – a face tracking system, using an IR camera. Obviously, you can’t get the 3D (stereoscopic) effect on your computer screen, as the installation as to be experienced in front of the special screen, with polarized glasses. Project developped with support from TSB (Technology Strategy Board) and Pervasive Media studio. More details soon on lab.antivj.com http MUSIC BY: Damien Schneider – Clair Obscure soundcloud.com
Video Rating: 5 / 5

My first attempt at a stereoscopic rendering from within Blender. Stare at the animation. Squint/cross your eyes until a 3rd image is created between the two. If you have trouble, try to vary the distance you sit away from the monitor/screen. 😉
Video Rating: 5 / 5