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Posts Tagged ‘Steel’

Spines of Steel: 12 Super Strong Exoskeleton-Inspired Designs

30 Dec

[ By Steph in Gadgets & Geekery & Technology. ]

exoskeleton design

Durable and strong, protecting the soft flesh contained within them, exoskeletons in nature have inspired innovative designs for everything from wearable personal mobility vehicles to full-scale skyscrapers. In these 12 futuristic designs, exoskeletons expand the range of human movement, change the way architecture bears weight, shield vulnerable gadgets from damage and just plain look cool.

Human-Controlled Exoskeleton Anti-Robot

Man creates Prosthesis the first human-piloted racing robot, Vancouver, Canada - 21 Jan 2014

exoskeleton design robot vehicle 2

prosthesis_robot

The developers of ‘Prosthesis’ call it an ‘anti-robot’ because it was built ‘by humans, for humans,’ meaning it’s not going to take off on its own, functioning more as an extension of the body. Dependent on the driver strapped into its cockpit, the vehicle stands 16 feet tall and runs like an animal. Says project leader Jonathan Tippett, “Prosthesis is neither a weapon, nor a tool. It is a sports machine, and the pilot is the athlete. It’s Formula One, meets the future.”

Exo Prosthetic Leg

exoskeleton design prosthetic leg 1

Not only is this 3D-printed artificial limb by Adam Root faster and less expensive than conventional prosthetics, it’s way cooler looking. The technique uses a combination of 3D scanning, printing and modeling software to create a custom-fit prosthetic inspired by exoskeletons that’s essentially an accessory, “a customizable intimate addition to your body taking on your form.”

Exo iPhone Case

Exoskeleton design iphone case 1

exoskeleton design iphone case 2

This smart protective phone case design absorbs impact without interfering too much with the visual profile of your phone – important for those Apple fans who love the slimline look of the iPhone. Exo by Lucidream snaps onto the back of a phone in seconds with a spring-damped impact absorption system and non-snagging bezels.

Lobster-Inspired, Robot-Created Pavilion

exoskeleton design lobster pavilion 1 exoskeleton design lobster pavilion 2

Researchers programmed a robot to wind carbon fiber into a full-scale pavilion inspired by a lobster exoskeleton. The resin-saturated glass and carbon fibers used to create it are based on research into the load-bearing efficiency of the layers of chitin in protein that make up a lobster shell. The glass fibers act as a framework while the carbon fibers take on most of the weight. The pavilion was wound around a steel frame, which was later removed.

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Exoskeleton Inspired Design

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House of Metal: 15 Steel and Aluminum-Clad Residences

27 May

[ By Steph in Architecture & Houses & Residential. ]

Metallic Houses Main

Durable, reflective and often becoming even more beautiful with exposure to the elements, metal is an unusual choice in exterior treatment for houses. These 15 metallic residences range from sculptural raised houses made of welded steel to sleek modern homes in Japan covered in privacy-enhancing perforated metal screens.

Soft Hard House by Terunobu Fujimori, Tokyo, Japan

Metallic Houses Soft Hard

What looks like a quilted metallic blanket has been applied to the exterior of a private home in a small town near Tokyo. ‘Soft-Hard Aluminum House‘ features a cantilevered gable end and an unusual aluminum cladding with a slightly squishy texture. While the shape fits in with the more conventional houses of the neighborhood, the metallic treatment certainly makes the home stand out.

Steel House by Robert Bruno, Texas

Metallic Houses Steel Bruno

Architect Robert Bruno’s rusting Steel House is an icon and landmark in Lubbock, Texas. The sculptural home resembles a giant pig, and is made of 110 tons of steel, with an impressively cavernous interior. It was originally built in 1973, but over the years, Bruno continued to refine it, adding rooms and stories simply by welding on additional metal.

Balancing Barn by MVRDV, Suffolk, England

Cantilevered Balancing Barn 1

Cantilevered Balancing Barn 2

MVRDV’s gravity-defying Balancing Barn in Suffolk, England is another cantilevered structure with reflective metal cladding that mimics the look of bricks. The sheeting was chosen because it references the local building vernacular and reflects the surrounding nature over the changing seasons.

Cloudy House by Takao Shiotsuka, Oita, Japan

Metallic Houses Cloudy

It may be named ‘Cloudy House‘ for its stormy gray color, but this gabled home in Oita, Japan looks quite bright and sunny when it’s nice outside. The entire exterior is covered in corrugated metal. The home features a tunnel that runs through its center to split the ground floor into two halves, each with their own entrance.

Croft Residence by James Stockwell, Australia

Metallic Houses Croft

Reinforcing the rural context of corrugated iron, James Stockwell’s Croft House addresses “the core idea of shelter in an exposed environment” for a house with coastal vistas that blends into the land unobtrusively.

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House Of Metal 15 Steel And Aluminum Clad Residences

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Playing With Fire: Steel Wool Spinning in the Landscape

19 Nov
Focal length 21mm, shutter speed 15 seconds.

Focal length 21mm, shutter speed 15 seconds.

If you’ve been following my articles no doubt you have tried painting with light or using a wide-angle lens for landscape photography. You may have found some interesting ways to exploit the colour contrast between blue and orange and are definitely aware of the magical quality of the light during twilight.

Today’s technique brings all these elements together in a way that creates beautiful, dramatic and unusual images. It’s called steel wool spinning. The photos may look complicated but in reality it is easy to try out if you have the right equipment, a willing partner and pay attention to safety.

Here’s what you need:

  • Steel wool (you can get this from hardware stores, the finer grades are best).
  • A stainless steel whisk and a length of strong cord to tie it to.
  • Protective clothing, fire extinguisher and safety goggles. Burning steel wool is potentially dangerous. Don’t underestimate the potential danger – this article summarises the precautions you need to take. We are not responsible if you get burnt or set something alight.
  • A willing helper. You can use your camera’s self-timer and spin the steel wool yourself, but getting somebody to do it for you is much easier.
  • A dramatic location. One that looks good when viewed through a wide-angle lens. Also one where people are unlikely to suddenly walk into the immediate area and be hit by flying sparks, or with anything that is likely to catch alight.
  • Calm weather. The less wind the better.
  • A camera with a manual mode, a cable release or remote (the self-timer will do in a pinch), good tripod, wide-angle lens, UV filter and lens hood. Live View is also useful.

How to do it

Steel wool spinning really is very simple. Simply stuff the steel wool inside the whisk (I use masking tape to hold it in place), set it alight with the cigarette lighter, and get your helper to whirl it around in a circular motion. The burning sparks of steel wool fly out and fall to the ground, creating bright orange trails of light.

Steel wool spinning

Focal length 21mm, shutter speed 15 seconds. Here, my helper span the whisk in a circle around her head.

 

Steel wool spinning

Focal length 19mm, shutter speed 15 seconds. My helper span the whisk in a circle in front of her, creating a different shape.

 

Put your camera on a tripod, and set your exposure using manual mode. Aim for a shutter speed of around eight to 15 seconds – there’s no harm in underexposing the background for dramatic effect (I find the steel wool burns for about ten seconds). You’ll need to be shooting at twilight, otherwise it will be too bright. The sparks won’t show up in daylight.

If you shoot while there’s still a little light left you the sky will have a nice deep blue colour. Some people use this technique at night and combine it with painting with light (using either torchlight or portable flash) to build up an image or to capture star trails.

Steel wool spinning

Focal length 17mm, shutter speed 30 seconds. This photo was taken after the light had faded from the sky. The 30 second shutter speed was required to capture the stars. Note that it doesn’t matter if the steel wool burns for less than the 30 second shutter speed. The idea of using a longer shutter speed is to reveal detail in the background. If I had used a shutter speed of 15 seconds, the burning steel wool would look the same (as it burns for around 10 seconds) but the background would be darker.

 

Steel wool spinning

Focal length 17mm, shutter speed 215 seconds. The longer shutter speed has captured the movement of the stars. I asked my helper to spin the whisk in a circle as she walked along the beach, creating a different pattern.

 

Live View (if your camera has it) helps with focusing, as it may be too dark for you to focus on your subject properly. On my camera, there is enough detail in Live View to focus manually, even when it is too dark to see anything through the viewfinder. Set your camera to manual focus, focus on the person doing the steel wool spinning, and use a small aperture (f8-16) to compensate for any focusing errors. As this is a kind of landscape photo you’ll no doubt want the entire scene in focus anyway.

Shoot Raw so you can make fine adjustments to colour temperature and exposure in post-processing. In the meantime, set white balance to daylight – that will help the camera record the colours accurately.

If you’re using a wide-angle lens (recommended for the dramatic perspective) then move as close as you can to the arc of the burning sparks of steel wool for a strong composition. It is wise to wear clothing that covers as much skin as possible, plus a hat and safety goggles, in case one of those sparks lands on you. You should also use a UV filter to protect the front element of your lens from burning sparks.

Steel wool spinning inspiration

Take a look at these links for some more inspiration:

Flick Steel Wool Spinning group

Steel wool spinning at 500px

Raining Fire Photography (article)

Hopefully this article has inspired you to give steel wool spinning a try. Ultimately, it’s another form of painting with light – the light from the burning steel wool illuminates the landscape in a new and interesting way.

Have fun.

Mastering Photography

Mastering Photography ebook by Andrew S Gibson

My ebook Mastering Photography: A Beginner’s Guide to Using Digital Cameras introduces you to photography and helps you make the most out of your digital cameras. It covers concepts such as lighting and composition as well as the camera settings you need to master manual mode and take photos like the ones in this article.

Post originally from: Digital Photography Tips.

Check out our more Photography Tips at Photography Tips for Beginners, Portrait Photography Tips and Wedding Photography Tips.

Playing With Fire: Steel Wool Spinning in the Landscape

The post Playing With Fire: Steel Wool Spinning in the Landscape by Andrew Gibson appeared first on Digital Photography School.


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DIY: Steel Wool Lightpainting for Under $10

07 Feb

Extra photos for bloggers: 1, 2, 3

Johnny Cash famously once wrote, “Love is a burning thing”.

Whether you’re in a committed relationship, a fledgling romance or recently unattached this Valentine’s Day, one thing is certain: love is like a flame.

To honor the fires of love, Mike Benson of Wed Over Heels is showing us how to light paint with steel wool to visually ignite the frame!

This stunning effect costs less than $ 10 in supplies and requires no Photoshop or post-processing.

With the right precautions, you and few friends can certainly pull it off and keep your eyebrows. (Be sure to read the Safety Notice in the tutorial!)

How to Lightpaint with Steel Wool

p.s. Heads up! creativeLIVE has a free live online course to brush up on your digital photog skillz. Everything from the nitty-gritty to pro tips!
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“Gravitation,” A Stainless steel sculpture by Steve Elliott

08 Jan

Check out these visual art images:

“Gravitation,” A Stainless steel sculpture by Steve Elliott
visual art
Image by ali eminov
Wayne State Arts & Design Faculty Exhibit, Nordstrand Visual Arts Gallery

CYRIL RUELLE ART “in the bath”
visual art
Image by RUELLE-CYRIL-ART
CYRIL RUELLE ART

 
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JAXPORT Gallery: “The Art of the Steel Crane” by Barbara Holmes and Deborah Reid

15 Nov

A few nice visual art images I found:

JAXPORT Gallery: “The Art of the Steel Crane” by Barbara Holmes and Deborah Reid
visual art
Image by JAXPORT
Opening reception at JAXPORT Gallery, December 2011

“The Art of the Steel Crane” is centered around a recurring theme and in the duo’s art: the self, a spirit that is also all powerful. The persona is representative of how we present to the world, the child inside everyone and acts as a self-reflective tool for the viewer to connect to the art. The exhibition consists of glass sculptures, a series of photographs, including some exclusive edition prints, an animation video piece, and a menagerie of paintings. “The Art of the Steel Crane” will be showing at JAXPORT Gallery from November 21, 2011 until January 5th, 2012. Find out more information on Barbara’s barbarafryefield.blogspot.com/

Barbara Fryefield
Barbara Fryefield, is an expressive artist, fine artist, and teacher. She holds a B.A. in Psychology and a Certificate in Art for Education. Barbara is owner of the Artist Palette Florida LLC. She has a gift for working with children and has been a k-12 art teacher for three years. Barbara applies knowledge of creative art, painting, drawing, and visual art to her work with children and adults. She facilitates using each of these processes in a non-threatening, spontaneous, and fun way that helps participants construct a new understanding of themselves and those around them. She works with adults, children, and families focused on self-expression, communication, and wellness.

Deborah Reid
Deborah R. Reid is a lifelong painter and a practicing attorney. Her work is largely based on her own photographs which she interprets in a combination of oil, acrylic, egg shell, ink and now aerosol.Deborah curates monthly art shows at the Zodiac Grill on Adams Street as a fundraiser for Jacksonville Area Legal Aid. Her work can be seen there, at Fireflies on San Jose as well as regional galleries.

Deborah is a seasoned admiralty practitioner. Prior to joining the Florida Bar, she practiced in California, New Jersey and New York. She is now with the commercial litigation firm of Rumrell & Brock, P.A. Commencing in 2012; Deborah will be conducting workshops on Intellectual Property and Law for Artists.

For additional information and/or images, please contact Meredith Fordham Hughes by email or by phone at (904) 357-3052.

JAXPORT Gallery
Located on the first floor of JAXPORT Headquarters, the Gallery features local artists rotating on a bi-monthly basis. JAXPORT Gallery is open during normal JAXPORT Headquarters hours and admission is free.

Photo credit: JAXPORT, Meredith Fordham Hughes

JAXPORT Gallery: “The Art of the Steel Crane” by Barbara Holmes and Deborah Reid
visual art
Image by JAXPORT
Opening reception at JAXPORT Gallery, December 2011

“The Art of the Steel Crane” is centered around a recurring theme and in the duo’s art: the self, a spirit that is also all powerful. The persona is representative of how we present to the world, the child inside everyone and acts as a self-reflective tool for the viewer to connect to the art. The exhibition consists of glass sculptures, a series of photographs, including some exclusive edition prints, an animation video piece, and a menagerie of paintings. “The Art of the Steel Crane” will be showing at JAXPORT Gallery from November 21, 2011 until January 5th, 2012. Find out more information on Barbara’s barbarafryefield.blogspot.com/

Barbara Fryefield
Barbara Fryefield, is an expressive artist, fine artist, and teacher. She holds a B.A. in Psychology and a Certificate in Art for Education. Barbara is owner of the Artist Palette Florida LLC. She has a gift for working with children and has been a k-12 art teacher for three years. Barbara applies knowledge of creative art, painting, drawing, and visual art to her work with children and adults. She facilitates using each of these processes in a non-threatening, spontaneous, and fun way that helps participants construct a new understanding of themselves and those around them. She works with adults, children, and families focused on self-expression, communication, and wellness.

Deborah Reid
Deborah R. Reid is a lifelong painter and a practicing attorney. Her work is largely based on her own photographs which she interprets in a combination of oil, acrylic, egg shell, ink and now aerosol.Deborah curates monthly art shows at the Zodiac Grill on Adams Street as a fundraiser for Jacksonville Area Legal Aid. Her work can be seen there, at Fireflies on San Jose as well as regional galleries.

Deborah is a seasoned admiralty practitioner. Prior to joining the Florida Bar, she practiced in California, New Jersey and New York. She is now with the commercial litigation firm of Rumrell & Brock, P.A. Commencing in 2012; Deborah will be conducting workshops on Intellectual Property and Law for Artists.

For additional information and/or images, please contact Meredith Fordham Hughes by email or by phone at (904) 357-3052.

JAXPORT Gallery
Located on the first floor of JAXPORT Headquarters, the Gallery features local artists rotating on a bi-monthly basis. JAXPORT Gallery is open during normal JAXPORT Headquarters hours and admission is free.

Photo credit: JAXPORT, Meredith Fordham Hughes

Eddo Stern discusses Dark Game hardware at Art Center Media Design Program Design Dialogues
visual art
Image by G A R N E T
Design Dialogues Fall 2010: Computation After New Media

Guest Curator: Garnet Hertz

This lecture series explores key concepts in computational media to empower individuals to imagine, collaborate, provoke, and prototype through computing.

As a result of its widespread adoption, digital media has transitioned from "new media" to a ubiquitous part of contemporary life. This shift from novelty to familiarity has considerable ramifications for academic institutions working in the fields of media arts and digital culture. Exploring the formal potentials of information and networked technologies is no longer of significant interest: information technologies need to be understood as an embedded part of culture and history. Digital cultural practices must also work to extend their parent disciplines, including the studio arts, media history and theory, design, computer science and engineering.

Each speaker in the "Computation After New Media" series will focus on one word— a single term they feel is a core part of their work within the framework of computation. These lectures will be aimed at exploring the underlying structures of computationalism, providing an important leverage into the philosophy, languages, and principles of digital media.

SCHEDULE:

– October 1: Sharon Daniel, UCSC
– October 8: Eddo Stern, UCLA
– October 22: Paul Dourish, UCI
– October 29: George Legrady, Experimental Visualization Lab, UCSB
– November 19: Casey Reas, UCLA, author, Form + Code in Design, Art, and Architecture
– December 3: Celia Pearce, Georgia Tech, author Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds

Design Dialogues brings provocateurs from the worlds of design, art, academia, and technology into the MDP Studio. Each term, a guest curator is invited to build a series around a theme of their choosing.

Meetings: 12-2 pm. Talks: 3-6 pm in the Wind Tunnel Gallery. Open only to Media Design students, alumni, and faculty.

October 1: Sharon Daniel

Sharon Daniel is Professor of Film and Digital Media at the University of California, Santa Cruz where she teaches classes in digital media theory and practice. Her research involves collaborations with local and on-line communities, which exploit information and communications technologies as new sites for "public art." Daniel’s role as an artist is that of “context provider”—assisting communities, collecting their stories, soliciting their opinions on politics and social justice, and building the online archives and interfaces that make this data available across social, cultural and economic boundaries. Her goal is to avoid representation—not to attempt to speak for others but to allow them to speak for themselves.

Daniel’s work has been exhibited internationally at museums, festivals including the Corcoran Biennial, the University of Paris, the Dutch Electronic Arts Festival, Ars Electronica and the Lincoln Center Festival as well as on the Internet. Her essays have been published in books and professional journals such as Leonardo and the Sarai Reader. Daniel has recently presented “Improbablevoices.net” at the Fundacion Telefonica in Buenos Aires and at the conference “contested commons” in New Delhi, India. Her current research is supported by grants from the Daniel Langlois Foundation, the UCIRA, UCSC Arts Research Institute, and the Creative Work Fund.

October 8: Eddo Stern

Eddo Stern works on the disputed borderlands between fantasy and reality, exploring the uneasy and otherwise unconscious connections between physical existence and electronic simulation. His work explores new modes of narrative and documentary, experimental computer game design, fantasies of technology and history, and cross-cultural representation in computer games, film, and online media. He works in various media including computer software, hardware and game design, kinetic sculpture, performance, and film and video production. His short machinima films include "Sheik Attack", "Vietnam Romance", "Landlord Vigilante" and "Deathstar". He is the founder of the now retired cooperative C-level where he co-produced the physical computer gaming projects "Waco Resurrection", "Tekken Torture Tournament", "Cockfight Arena", and the internet meme conference "C-level Memefest" He is currently developing the new sensory deprivation game "Darkgame". Stern’s work can be seen online at www.eddostern.com/

October 22: Paul Dourish

Paul Dourish is a Professor of Informatics in the Donald Bren School of Information and Computer Sciences at UC Irvine, with courtesy appointments in Computer Science and Anthropology. He teaches in the Informatics program and in the interdisciplinary graduate program in Arts Computation and Engineering. His primary research interests lie at the intersection of computer science and social science; he draws liberally on material from computer science, science and technology studies, cultural studies, humanities, and social sciences in order to understand information technology as a site of social and cultural production. In 2008, he was elected to the CHI Academy in recognition of his contributions to Human-Computer Interaction.

Dourish is the author of "Where the Action Is: The Foundations of Embodied Interaction" (MIT Press, 2001), which explores how phenomenological accounts of action can provide an alternative to traditional cognitive analysis for understanding the embodied experience of interactive and computational systems. Before coming to UCI, he was a Senior Member of Research Staff in the Computer Science Laboratory of Xerox PARC; he has also held research positions at Apple Computer and at Rank Xerox EuroPARC. He holds a Ph.D. in Computer Science from University College, London, and a B.Sc. (Hons) in Artificial Intelligence and Computer Science from the University of Edinburgh.

November 19: Casey Reas

Casey Reas lives and works in Los Angeles. His software, prints, and installations have been featured in numerous solo and group exhibitions at museums and galleries in the United States, Europe, and Asia. Casey’s ongoing Process series explores the relationship between naturally evolved systems and those that are synthetic. The imagery evokes transformation, and visualizes systems in motion and at rest. Equally embracing the qualitative human perception and the quantitative rules that define digital culture, organic form emerges from precise mechanical structures.

Casey is a professor at the University of California, Los Angeles. He holds a masters degree from the Massachusetts Institute of Technology in Media Arts and Sciences as well as a bachelors degree from the School of Design, Architecture, Art, and Planning at the University of Cincinnati. With Ben Fry, Reas initiated Processing in 2001. Processing is an open source programming language and environment for creating images, animation, and interaction.

Reas and Fry published Processing: A Programming Handbook for Visual Designers and Artists, a comprehensive introduction to programming within the context of visual media (MIT Press, 2007). In 2010, they publishing Getting Started with Processing, a casual introduction to programming (O’Reilly, 2010). With Chandler McWilliams and Lust, Casey has just published Form+Code in Design, Art, and Architecture (PAPress, 2010), a non-technical introduction to the history, theory, and practice of software in the arts.

Casey is the recipient of a 2008 Tribeca Film Institute Media Arts Fellowship (supported by the Rockefeller Foundation), a 2005 Golden Nica award from the Prix Ars Electronica, and he was included in the 2008 ArtReview Power 100. His images have been featured in various publications including The New York Times, The International Herald Tribune, Print, Eye, Technology Review, and Wired.

December 3: Celia Pearce

Celia Pearce is a game designer, author, researcher, teacher, curator and artist, specializing in multiplayer gaming and virtual worlds, independent, art, and alternative game genres, as well as games and gender. She began designing interactive attractions and exhibitions in 1983, and has held academic appointments since 1998. Her game designs include the award-winning virtual reality attraction Virtual Adventures (for Iwerks and Evans & Sutherland) and the Purple Moon Friendship Adventure Cards for Girls.

Celia received her Ph.D. in 2006 from SMARTLab Centre, then at Central Saint Martins College of Art and Design, University of the Arts London. She currently is Assistant Professor of Digital Media in the School of Literature, Communication and Culture at Georgia Tech, where she also directs the Experimental Game Lab and the Emergent Game Group. She is the author or co-author of numerous papers and book chapters, as well as The Interactive Book (Macmillan 1997) and Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds (MIT 2009). She has also curated new media, virtual reality, and game exhibitions and is currently Festival Chair for IndieCade, an international independent games festival and showcase series. She is a co-founder of the Ludica women’s game collective.

Curator: Garnet Hertz
Doctor Garnet Hertz is a Fulbright Scholar and contemporary artist whose work explores themes of technological progress, creativity, innovation and interdisciplinarity. Hertz is a Faculty Member of the Media Design Program at the Art Center College of Design in Pasadena California, a Postdoctoral Research Scholar at the Institute for Software Research at UC Irvine and is Artist in Residence in the Laboratory for Ubiquitous Computing and Interaction at UC Irvine. He has shown his work at several notable international venues in eleven countries including Ars Electronica, DEAF and SIGGRAPH and was awarded the prestigious 2008 Oscar Signorini Award in robotic art. He is founder and director of Dorkbot SoCal, a monthly Los Angeles-based DIY lecture series on electronic art and design. His research is widely cited in academic publications, and popular press on his work has disseminated through 25 countries including The New York Times, Wired, The Washington Post, NPR, USA Today, NBC, CBS, TV Tokyo and CNN Headline News.

 
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Brushed Steel Texture in Photoshop

08 Aug

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