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Posts Tagged ‘Revenue’

Instagram and Snapchat expected to hit $10B and $3B in revenue by 2019

10 Aug

Instagram and Snap Inc., the company behind Snapchat, are expected to see massive revenue growth over the next couple years, according to a research note released by Citi Research. If Citi’s predictions pan out, Instagram will reach almost $ 10 billion in revenue by 2019, while the smaller but highly popular Snapchat may hit the $ 3 billion mark. The reasons for each apps’ growth differ, however.

As far as Instagram goes, the company enjoys a massive user base of about 500 million, which is largely behind the anticipated growth. Snapchat, by comparison, boasts a much smaller user base of about 170 million, but those users spend much more time on the app than Instagram’s users. According to Citi, Snapchat users are spending more than 30 minutes on the app per day on average.

Both companies are facing an increasing number of competitors, Snapchat in the form of cloned features like Facebook and Instagram Stories, whereas Instagram is competing with the likes of VSCO, EyeEm, and similar platforms. Still, for now it doesn’t look like either of these photo sharing behemoths have anything to fear but… well… each other.

Articles: Digital Photography Review (dpreview.com)

 
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Adobe achieves record revenue

21 Jun

Software maker Adobe has today published its financial results for the second quarter fiscal year 2017 ended June 2, and the company reports a record quarterly revenue of $ 1.77 billion. At the same time operating income was increased by 46 percent and net income by 53 percent year-over-year on a GAAP-basis.

“Digital transformation continues to be the burning agenda for creative professionals, enterprises, governments and educational institutions,” said Shantanu Narayen, president and CEO, Adobe. “Adobe is the go-to company for creating world-class digital customer journeys from design to delivery to measurement and monetization.”

Other highlights of the financial results include the following:

  • Diluted earnings per share was $ 0.75 on a GAAP-basis, and $ 1.02 on a non-GAAP basis.
  • Digital Media segment revenue was $ 1.21 billion, with Creative revenue growing to a record $ 1.01 billion.
  • Strong Creative Cloud and Document Cloud adoption and retention drove Digital Media Annualized Recurring Revenue (“ARR”) to $ 4.56 billion exiting the quarter, a quarter-over-quarter increase of $ 312 million.
  • Adobe Experience Cloud achieved record revenue of $ 495 million, which represents 29 percent year-over-year growth.
  • Operating income grew 46 percent and net income grew 53 percent year-over-year on a GAAP-basis; operating income grew 42 percent and net income grew 43 percent year-over-year on a non-GAAP basis.
  • Cash flow from operations was $ 645 million, and deferred revenue grew to approximately $ 2.07 billion.
  • The company repurchased approximately 2 million shares during the quarter, returning $ 266 million of cash to stockholders.

More information and detailed figures are available on the Adobe website.

Articles: Digital Photography Review (dpreview.com)

 
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Thoughts on the iPad: Cracking the Code to Web Revenue?

14 Sep

In my previous post Thoughts on the iPad: Where Will Your Audience Be Next Year? I noted that current tablet computer trends are painting a picture of a transformed landscape where one’s audience might be interacting with online content in a radically different manner and frequency. Not only does mobile access through a device like the iPad impact navigation & content structure, it has the ability to shift expectation in how web viewers pay for content. There are some very clear signs pointing to this shifting trend and it begs the question, “Has the code to web revenue been cracked?”

Advent of the App Store
One thing is certain Apple’s iTunes App store has changed the landscape before us since its release in mid-2008. With the release of the iPhone 2.0 OS software came the App Store, supplementing the iTunes music store, and soon others were quickly trying to duplicate the wild success of this newly created platform.  Now Apps downloads are on course to  surpass music downloads from the Apple iTunes store by the end of 2010. In roughly 2 years time that is an amazing accomplishment considering the current rate of music sales on iTunes has taken 7 years to reach its current level.  The larger phenomenon of the app craze has even spawned an App convention that is taking place here in San Francisco this week.

While Apple wasn’t the first to create an App platform (Facebooks App platform was released in 2007), they’re the first to tie it to a wildly popular consumer device, the iPad. As previously noted in my first post to this series All Eyes Are On The iPad. Are Yours?, it has been predicted that Apple will ship 12.9 million units this year, with shipments rising to 36.5 million next year and 50.4 million in 2012 and by any means that should be an eye opener. An eye opener because the combination of device sales and App download forecasts might just be indicators of a perfect storm on the horizon that shifts how many people interact with content on the web.

Revenue: Has the Web Found It?
Will the web as we know it be replaced by Apps? I doubt it, but where the web failed to convert user activity into revenue Apps just might be the long sought after holy grail many web entrepreneurs have been waiting for. While Apps have proven to be a potentially lucrative revenue creator not all App stores are created equally. In February 2010 Distimo reported that 75% of Apple Apps and 43% of Android Apps were paid apps and later in August 2010 Pingdom reported similar findings that 70% of Apple Apps and 36% of Android Apps were paid apps.

Interesting findings from the May 2010 AdMob Mobile Metrics report is that on average users of the iOS (Apple) and Android platforms spend at least 79 minutes a day using apps (note: Apple iOS users spend 89 minutes a day) and download 9 apps per month. The user activity is definitely a positive as most web sites are lucky to break the double digits in user activity sessions. The phenomenon of app dowloading has spawned an interesting trend as well… a mild addiction to downloading apps. In passing I’ve talked to several iPad/iPhone users that enjoy downloading apps almost as much as using the apps themselves. Nielsen reports that iPhone users for example download on average 40 apps versus Android users at 25 apps, both of which are an increase over 2009 findings.

Pricing
App pricing best practices seems to be the big mystery at the moment and is something I’m still researching. One interesting piece of data I surfaced concludes that downloads are not linked to price. This was in relation to game apps which might very well carry a different customer expectation to the photography market. While I can’t say much in definitive terms about app pricing I can say that higher prices will only be supported by app content/services that are of high value to users. There have been no shortage of apps commanding upward of .99 or more that have found themselves in the iTunes top-revenue/grossing list. Ultimately pricing will have to be tailored to the nature of the app. A photographer may very well want to release a free portfolio app in an effort to draw as many eyes as possible to their work versus charging for an eBook.

Looking into the Crystal Ball?
The web certainly will not be shrinking into oblivion, but content or services being produced to generate revenue may very well be predisposed to the app world.  What apps have going for them, unlike standard web content, is that they come bundled with the expectation they cost money to acquire and use. For the truly creative who frame content of value in an app there is certainly money to be made. On the flip-side of that sentiment with hundreds of thousands of apps in the current marketplace not all apps cost money. Free is not just an attempt to standout, for the savvy developer, it’s part of a calculated strategy. It’s important to note that vast majority of apps are not likely to be profitable, falling into the category of loss-leaders (see my series starting with Assumptions of Free and Taylor Davidson’s great article Free isn’t a problem, it’s an opportunity), but they do offer a unique opportunity to engage & introduce your work and services to others.

In my eye the iPad holds great promise for photographers with the right application. As to how photographers can get the most out of the iPad and take advantage of these trends you’ll want to read my next post on the subject. Stay tuned…

Technorati Tags: photography, photo, Apple, iPad, app

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Thoughts on the iPad: Cracking the Code to Web Revenue?


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