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Posts Tagged ‘History’

MTBS-TV: Stereoscopic 3D Gaming History, Part IV

24 Jul

Sure! Stereoscopic 3D gaming on PS3, XBOX 360, and Nintendo 3DS is going to be really cool! Would you believe that all these consoles owe their 3D roots to gaming technology that dates back over twenty years? Learn about the first experiments in stereoscopic 3D console gaming and the lessons learned. Keep watching this series, because console is just as controversial as S-3D PC gaming. You’ll see! Check out the 3D Guides section at www.mtbs3D.com for more videos and stereoscopic 3D information. MTBS is the consumer arm of The S-3D Gaming Alliance found at http
Video Rating: 5 / 5

PART II: Processing & Editing Stereo Footage In this tutorial you’ll learn how to use the stereo scripts for Adobe After Effects in order to prepare and edit stereoscopic video footage. Again, please note that this is just an exemplary workflow that you are free to modify according to your needs. Also, this tutorial is not a comprehensive explanation of the stereo scripts – only very few features are demonstrated. I highly encourage you to play around with the scripts; you’ll definitely find ways in which they can help accomplishing your stereoscopic work. Admittedly, the examples in this tutorial are not too fancy (they’re actually pretty ugly), but their purpose is merely to provide a technical demonstration. It’s up to you to take it from here and apply this knowledge to great, ground-breaking projects. By the way, I am aware that After Effects is not an editing tool. However, you CAN (in small amounts) use it as such. Alternatively, you can adjust your footage on a shot-by-shot basis in AE, export the shots separately and edit them in a dedicated piece of software, like Premiere, Final Cut, Avid or the best of all, Windows Movie Maker. But then the process is not as fluent, since you can not interactively adjust your footage depending on what your edit requires. You can download the scripts here: pinkau.com/download/aestereoscripts.zip

 
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MTBS-TV, Modern Stereoscopic 3D Gaming History, Part II

30 Jun

Neil Schneider talks about the year 2008, the most controversial year in stereoscopic 3D gaming. Learn more about S-3D gaming at mtbs3D.com and s3dga.com.

www.Stereo3DToolbox.com This tutorial demonstrates how to import left and right clips from your camera, sync them up with the clapper, create stereo pairs (sub-master sequences), edit in a new sequence and then nest your finished edit for Stereo3D Toolbox mastering. (10 minutes)

 
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Posted in 3D Videos

 

Retouching Photos With Photoshop : How to Use Photoshop History Brush

01 Jun

Master photoshop with this easy tricks. Learn How to Use the History Brush in photoshop in this free computer graphics software tutorial.Expert: Gary Zier Bio: Gary Zier, originally from Florida, is a systems administrator with 10 years of computer networking experience and an expertise in conditional access security systems. Filmmaker: Gary Zier

So you think you know how to retouch in Photoshop. Think again. Using some age old Photoshop Layer Mask techniques Mike will drag you kicking and screaming into CS3 with a bang! A magazine style retouching technique is revealed, and its so easy anyone could do it. www.creativesweettv.com

 

COLORES | The History of Photography: Beaumont Newhall | KNME

28 May

The history of photography is Beaumont Newhall! Throughout most of the 20th century he has seen a central figure in the movement to have photography recognized as an art form. It might also be said that he created the “history of photography” as a distinct and respected field of study. As a founder and father of the history of photography, photographer, curator, art historian, writer, scholar, teacher and administrator it seems as if there has been more than one Beaumont Newhall. Beginning in 1938 at the Museum of Modern Art, he created the first retrospective exhibition of the 100-year-old art of photography. This documentary highlights some of Beaumont’s experiences of being a lifelong friend, mentor and confident of many photographers now in the annals of history. For more New Mexico PBS content visit KNME.org

 

MTBS-TV, Modern Stereoscopic 3D Gaming History, Part I

03 May

This is the first part in a series on modern S-3D gaming history. This segment explains how NVIDIA, iZ3D, and DDD got their first footholds into the stereoscopic 3D gaming industry.
Video Rating: 5 / 5

Here is the 3D stereoscopic version of the original movie we displayed at Siggraph 2009 during the Panel Session “A journey from outer to inner space: scientific and biomedical stereoscopic visualization”. Enjoy the power of 3D discovering the hidden secrets of ancient egyptian mummies!

 
 

MTBS-TV, Modern Stereoscopic 3D Gaming History, Part V

24 Sep

Would you believe that stereoscopic 3D gaming on console started out with foot in mouth disease? Learn how things REALLY got started, and how a slip of the tongue could very well have launched the industry as we know it. This video talks about everyone include Blitz Games Studios, Epic Games, Sony, Xbox, and more. Visit www.mtbs3d.com and http to learn more about stereoscopic 3D gaming. Visit www.mtbs3D.com for a list of compatible 3D games.

This clip was shot to illustrate the effect that most people associate with 3D – negative parallax – that of an object or person reaching out beyond the screen. You’ll forgive my rather intense look – I’m concentrating on the video camera feedback monitor to make sure the grabber doesn’t reach outside the frame. You’ll notice it does though – watch how this spoils the illusion momentarily as the grabber breaks the stereoscopic window. We’ll be showing you how to carefully produce this astonishing effect for yourselves very soon. In the meantime our demo clips are of this sequence so have a go for yourself at setting the screen depth and seeing how this varies the effectiveness of the grabber.

 
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Posted in 3D Videos

 

A Brief History of Pretty Much Everything

24 Aug

*UPDATE: It (the final piece) got full marks! YAY :D* This is the final piece for my AS art course, a flipbook made entirely out of biro pens. It’s something like 2100 pages long, and about 50 jotter books. I’d say I worked on and off it for roughly 3 weeks. Song is French Cancan by Jaques Offenbach. Additional sounds credited to Valve, specifically from their game Team Fortress 2. Other stuff is from the 300 trailer and O Little Town of Bethlehem. All other content copyright Jamie Bell (aka DispleasedEskimo) 2010, I guess 😛 This animation has now been put onto clothes with a design I made. So, if you want to help me get all my necessary meals and whatnot, why not head on over to displeasedeskimo.viralprints.com