MIeko noguchi art glass works. Try this player. stereo.jpn.org
James Cameron’s new camera technology – which he has been working on for years now – is described in this video. This will change how we experience movies.
Video Rating: 4 / 5
MIeko noguchi art glass works. Try this player. stereo.jpn.org
James Cameron’s new camera technology – which he has been working on for years now – is described in this video. This will change how we experience movies.
Video Rating: 4 / 5
Two multi-view stereoscopic displays in Inition’s demo studio. Demo to give an idea of the brightness and reflectiveness differences between the two 3D displays
Grab your 3D glasses! (red-cyan) Moving holograms is not the average 3D technique that’s been around for decades. After years of research and development, we found unique techniques and workflows that allow us to do an exact reproduction of the human 3D vision. Objects and actors reach out beyond the screen and therefore attract the main attention of the audience, the whole set leaves a vivid and plastic impression without straining the spectators eyes. We will transform your screen into a 3D monitor. Keep in mind that the anaglyph quality displayed is quite low. At our 3D cinema here in Graz, we can really show you what MOVING HOLOGRAMS is. more at: www.mh3d.at
Video Rating: 4 / 5
Guerrilla Squadron needs you! www.youtube.com To watch this video in 3D, cross your eyes and move closer or further away from the screen until you see what appears to be a third, 3D image in the middle. Watch in HD and Full Screen for maximum enjoyment. A one off interesting, amazing and experimental video.
High speed 240fps stereoscopic 3D digital video of two Toyota FJ Cruisers fording a puddle, and two weapons instructors firing M4 rifles from the Gryphon Group military training facility. All footage was shot in HD by Eric Deren to be viewed as slow motion video. To view this video you will need red-cyan anaglyph glasses, with the red lens on left eye. You can get a pair of 3D glasses from www.goldentheband.com If you have the correct hardware, you can view the full color version of this video in stereo at www.dzignlight.com For more information, please visit www.dzignlight.com .
Video Rating: 4 / 5
Dual LCD stereoscopic monitor using beam-splitter mirror offering full HD per eye.
Video Rating: 5 / 5

This is a HD-POV from my NoLimits-Coaster Fuarukee. It’s recorded in stereo-3D. You don’t need any glasses! To properly view it, you have to cross your eyes until you can see a third image in the middle. Now try to focus on this image without uncrossing your eyes. For users that are new to this technique I recommend this site: www.starosta.com Fuarukee HD High Definition HighDefinition POV point of view coaster rollercoaster tycoon nolimits no limits simulation 3d cross eye crossed eyed cross-eye crosseye side by side technique stereo stereoscopic without w/ow/out any glasses
Created by Douglas MacKrell with 2 Flip Ultra HD Camcorders and a self built stereoscopic rig. Effect achieved in Adobe After Effects, and edited in Final Cut Studio. (Requires Red/Cyan glasses to view in full 3D)
With this work we take a first step towards an ad-hoc stereoscopic projection within real environments. We show how view-dependent image-based and geometric warping, radiometric compensation, and multi-focal projection enable a view-dependent visualization on ordinary (geometric complex, colored and textured) surfaces within everyday environments. All these techniques are accomplished at interactive rates and on a per-pixel basis for multiple interplaying projectors. Special display configurations for immersive or semi-immersive VR/AR applications that require permanent and artificial projection canvases might become unnecessary. Such an approach does not only offer new possibilities for augmented reality and virtual reality, but also allows merging both technologies. This potentially gives some application domains — like architecture — the possibility to benefit from the conceptual overlaps of AR and VR. Special thanks to the Faculty of Architecture, Bauhaus-University Weimar for their support. Bimber, O., Wetzstein, G., Emmerling, A., and Nitschke, C. Enabling View-Dependent Stereoscopic Projection in Real Environments In proceedings of International Symposium on Mixed and Augmented Reality (ISMAR’05), pp. 14-23, 2005
Direct link to HD Video www.youtube.com Test of stereoscopic wide angle HD video with twin GoPro HD video camera. Angle of View is 170 deg. for the 720P-60fps mode used for this particular video. Stereo base was about 30mm. No lens distortion correction. Reduction of stereo base for closed-up stereoscopic shot in half mirror type beam splitter type equipment is very difficult task because huge mirror is required for wide angle lenses. With flipping configuration of twin GoPro HD camera stereo base of 30 mm can be realized. This is a preliminary close-up video using 30 mm stereobase twin GoPro HD video camera for my dear Persian cat, Alice. Photos of twin Gopro 3D rigs are shown at; v-galleries.com
Visit www.avantgravity.com for a higher-res version of this animation. Simply cross your eyes until the left and right images converge in the center of your field of view. (It helps to keep your head still and level.) …Enjoy the show!! The song “The Scientist” is by Coldplay. (I’m working on obtaining permission.)
M. Lang, A. Hornung, O. Wang, S. Poulakos, A. Smolic, M. Gross Nonlinear Disparity Mapping for Stereoscopic 3D To appear: Proceedings of ACM SIGGRAPH (Los Angeles, USA, July 25-29, 2010), ACM Transactions on Graphics, vol. 29, no. 3 This paper addresses the problem of remapping the disparity range of stereoscopic images and video. Such operations are highly important for a variety of issues arising from the production, live broadcast, and consumption of 3D content. Our work is motivated by the observation that the displayed depth and the resulting 3D viewing experience are dictated by a complex combination of perceptual, technological, and artistic constraints. We first discuss the most important perceptual aspects of stereo vision and their implications for stereoscopic content creation. We then formalize these insights into a set of basic disparity mapping operators. These operators enable us to control and retarget the depth of a stereoscopic scene in a nonlinear and locally adaptive fashion. To implement our operators, we propose a new strategy based on stereoscopic warping of the input video streams. From a sparse set of stereo correspondences, our algorithm computes disparity- and image-based saliency estimates, and uses them to compute a deformation of the input views so as to meet the target disparities. Our approach represents a practical solution for actual stereo production and display that does not require camera calibration, accurate dense depth maps …
DigInfo – www.diginfo.tv Seika Corporation Element Technica Beamsplitter and Parallel Stereoscopic Rigs Related Links – www.technica3d.com – www.seika-di.com – www.inter-bee.com (Inter BEE 2009)